public ParsedLog(LogVersion logVersion, ParsedBossData bossData, ParsedAgent[] parsedAgents, ParsedSkill[] skills, ParsedCombatItem[] combatItems) { LogVersion = logVersion; ParsedBossData = bossData; ParsedAgents = parsedAgents; ParsedSkills = skills; ParsedCombatItems = combatItems; }
private void WriteBossData(ParsedBossData bossData, BinaryWriter writer) { writer.Write(bossData.ID); // 1 currently unused byte writer.Write((byte)0); }