public void PlayGame() { LoadStatusData(); ParseText.AtScene(this, status["atScene"]); mainUI.OnPlayGame(); }
private void OnSelect(int selectedIndex) { var action = Data.actions[selectedIndex]; Data.selectedIndex = selectedIndex; OnDataChange(); var cm = GameApp.Instance; cm.status["atScene"] = action.identifier; cm.SaveStatusData(action.identifier); ParseText.AtScene(GameApp.Instance, GameApp.Instance.status["atScene"]); // set: status["atScene"] = null cm.mainUI.ShowNextMessage(); }
// void Update() { if (status["atScene"] != null) { ParseText.AtScene(this, status["atScene"]); // set: status["atScene"] = null } else { if (m_isGameOver) { m_isGameOver = false; StartCoroutine(GameOver(0.3f)); } } }
void Update() { if (status["atScene"] != null) { ParseText.AtScene(this, status["atScene"]); // set: status["atScene"] = null } else { if (m_isGameOver) { m_isGameOver = false; StartCoroutine(GameOver(0.3f)); } } BubbleController.PopLeftChat(this); }