void OnDestroy() { //Free all the resources if (parkedAt != null) { parkedAt.Vacate(); } if (chargingAt != null) { chargingAt.Free(); } }
public void Vacate_ShouldBeTrue() { ParkingSpace sut = new ParkingSpace(); sut.Vacate(); Assert.That(sut.GetIsAvailable(), Is.EqualTo(true)); }