public override void dialogueCompleted()
    {
        ParisGameController paris = FindObjectOfType <ParisGameController>();

        if (paris.enemiesKilled >= paris.targetEnemiesKilled)
        {
            Destroy(gameObject);
        }
    }
    public override void interact(NPC npc)
    {
        List <string>       sentences = new List <string>();
        ParisGameController paris     = FindObjectOfType <ParisGameController>();

        if (paris.enemiesKilled >= paris.targetEnemiesKilled)
        {
            sentences.Add("Such terrifying power!");
            sentences.Add("Please, spare my life in exchange for not blocking this path!");
        }
        else
        {
            sentences.Add("Hey, you!");
            sentences.Add("Bodies belong in the morgue, not the trash!");
        }
        FindObjectOfType <DialogueTrigger>().TriggerDialogue(npc, sentences, true);
    }