void Start() { _descriptionSprites.AddRange ( Resources.LoadAll <Sprite>("MakeOfCharacter/Texture/Description") ); _characterTextures.AddRange ( Resources.LoadAll <Texture>("Character/Beast/Texture") ); _characterTextures.AddRange ( Resources.LoadAll <Texture>("Character/Human/Texture") ); _characterTextures.AddRange ( Resources.LoadAll <Texture>("Character/Robo/Texture") ); _character = _characterPlace.transform.GetChild(0).gameObject; _descriptionType.sprite = _descriptionSprites[OFFSET_INDEX_TYPE]; _descriptionCostume.sprite = _descriptionSprites[OFFSET_INDEX_COSTUME]; _descriptionDecoration.sprite = _descriptionSprites[OFFSET_INDEX_DECORATION]; _parameterBar = FindObjectOfType <ParameterBar>(); _characterParameterInfo = FindObjectOfType <CharacterParameterInfo>(); StartCoroutine(DecideCorutine()); _characterParamter.modelType = CharacterParameter.ModelType.BEAST; _characterParamter.costumeType = CharacterParameter.CostumeType.A; _characterParamter.decorationType = CharacterParameter.DecorationType.NONE; _audioPlayer = FindObjectOfType <AudioPlayer>(); _characterViewController = FindObjectOfType <CharacterViewController>(); _audioPlayer.Play(1, 1.0f, true); }
void Start() { _descriptionSprites.AddRange ( Resources.LoadAll<Sprite>("MakeOfCharacter/Texture/Description") ); _characterTextures.AddRange ( Resources.LoadAll<Texture>("Character/Beast/Texture") ); _characterTextures.AddRange ( Resources.LoadAll<Texture>("Character/Human/Texture") ); _characterTextures.AddRange ( Resources.LoadAll<Texture>("Character/Robo/Texture") ); _character = _characterPlace.transform.GetChild(0).gameObject; _descriptionType.sprite = _descriptionSprites[OFFSET_INDEX_TYPE]; _descriptionCostume.sprite = _descriptionSprites[OFFSET_INDEX_COSTUME]; _descriptionDecoration.sprite = _descriptionSprites[OFFSET_INDEX_DECORATION]; _parameterBar = FindObjectOfType<ParameterBar>(); _characterParameterInfo = FindObjectOfType<CharacterParameterInfo>(); StartCoroutine(DecideCorutine()); _characterParamter.modelType = CharacterParameter.ModelType.BEAST; _characterParamter.costumeType = CharacterParameter.CostumeType.A; _characterParamter.decorationType = CharacterParameter.DecorationType.NONE; _audioPlayer = FindObjectOfType<AudioPlayer>(); _characterViewController = FindObjectOfType<CharacterViewController>(); _audioPlayer.Play(1, 1.0f, true); }
// Use this for initialization void Start() { preScheduleDic = new Dictionary <ScheduleType, GameObject>(); preSteakerDic = new Dictionary <ScheduleType, GameObject>(); steakerList = new List <List <SteakerInfo> >(); preParameters = new Dictionary <ParameterCategory, GameObject>(); parameterConversion = new Dictionary <string, ParameterCategory>(); GameObject[] objs = Resources.LoadAll <GameObject>("Prefabs/Schedules/Acts/"); for (int i = 0; i < objs.Length; i += 1) { Schedule schedule = objs[i].GetComponent <Schedule>(); schedule.Init(); preScheduleDic.Add(schedule.Type, objs[i]); } reservedSchedule = null; scheduleList = new Schedule[24]; for (int i = 0; i < 24; i += 1) { scheduleList[i] = null; } objs = Resources.LoadAll <GameObject>("Prefabs/Schedules/Steakers/"); for (int i = 0; i < objs.Length; i += 1) { SchedulingDragHandler schedule = objs[i].GetComponent <SchedulingDragHandler>(); preSteakerDic.Add(schedule.Type, objs[i]); } objs = Resources.LoadAll <GameObject>("Prefabs/Parameters/"); for (int i = 0; i < objs.Length; i += 1) { ParameterBar bar = objs[i].GetComponent <ParameterBar>(); preParameters.Add(bar.Category, bar.gameObject); } preSchedulingBack = new Dictionary <string, Sprite>(); var sprites = Resources.LoadAll <Sprite>("Sprites/ScheduleUI/Background/"); for (int i = 0; i < sprites.Length; i += 1) { preSchedulingBack.Add(sprites[i].name, sprites[i]); } timeRate = 3f; // 1일은 8초 parameterConversion.Add("Stress", ParameterCategory.Stress); parameterConversion.Add("Math", ParameterCategory.Math); parameterConversion.Add("English", ParameterCategory.English); parameterConversion.Add("Volunteer", ParameterCategory.Volunteer); parameterConversion.Add("Social", ParameterCategory.Social); parameterConversion.Add("Science", ParameterCategory.Science); parameterConversion.Add("Art", ParameterCategory.Art); isReserved = false; clearSchedule = false; stopReserve = false; if (preOneToTwelve == null || preThirteenToTwentyFour == null || preSteakerPlate == null || preSteakerButton == null || preStudyMethodPopup == null || preSchedulePopup == null) { Debug.LogWarning("The Prefab NOT PREPARED"); } }