Пример #1
0
        /// <summary>
        /// Create and return a NeatEvolutionAlgorithm object ready for running the NEAT algorithm/search. Various sub-parts
        /// of the algorithm are also constructed and connected up.
        /// This overload accepts a pre-built genome2 population and their associated/parent genome2 factory.
        /// </summary>
        public NeatEvolutionAlgorithm <NeatGenome> CreateEvolutionAlgorithm(IGenomeFactory <NeatGenome> genomeFactory, List <NeatGenome> genomeList)
        {
            // Create distance metric. Mismatched genes have a fixed distance of 10; for matched genes the distance is their weigth difference.
            IDistanceMetric distanceMetric = new ManhattanDistanceMetric(1.0, 0.0, 10.0);
            ISpeciationStrategy <NeatGenome> speciationStrategy = new ParallelKMeansClusteringStrategy <NeatGenome>(distanceMetric, _parallelOptions);

            // Create complexity regulation strategy.
            IComplexityRegulationStrategy complexityRegulationStrategy = ExperimentUtils.CreateComplexityRegulationStrategy(_complexityRegulationStr, _complexityThreshold);

            // Create the evolution algorithm.
            NeatEvolutionAlgorithm <NeatGenome> ea = new NeatEvolutionAlgorithm <NeatGenome>(_eaParams, speciationStrategy, complexityRegulationStrategy);

            // Create genome decoder.
            IGenomeDecoder <NeatGenome, IBlackBox> genomeDecoder = CreateGenomeDecoder();

            // Create a genome list evaluator. This packages up the genome decoder with the phenome evaluator.
            IGenomeListEvaluator <NeatGenome> genomeListEvaluator = new ParallelCoevolutionListEvaluator <NeatGenome, IBlackBox>(genomeDecoder, PhenomeEvaluator);

            // Wrap a hall of fame evaluator around the baseline evaluator.
            //genomeListEvaluator = new ParallelHallOfFameListEvaluator<NeatGenome, IBlackBox>(50, 0.5, ea, genomeListEvaluator, genomeDecoder, PhenomeEvaluator);

            // Initialize the evolution algorithm.
            ea.Initialize(genomeListEvaluator, genomeFactory, genomeList);

            // Finished. Return the evolution algorithm
            return(ea);
        }
        /// <summary>
        /// Create and return a NeatEvolutionAlgorithm object ready for running the NEAT algorithm/search. Various sub-parts
        /// of the algorithm are also constructed and connected up.
        /// This overload accepts a pre-built genome2 population and their associated/parent genome2 factory.
        /// </summary>
        public NeatEvolutionAlgorithm<NeatGenome> CreateEvolutionAlgorithm(IGenomeFactory<NeatGenome> genomeFactory, List<NeatGenome> genomeList)
        {
            // Create distance metric. Mismatched genes have a fixed distance of 10; for matched genes the distance is their weigth difference.
            IDistanceMetric distanceMetric = new ManhattanDistanceMetric(1.0, 0.0, 10.0);
            ISpeciationStrategy<NeatGenome> speciationStrategy = new ParallelKMeansClusteringStrategy<NeatGenome>(distanceMetric, _parallelOptions);

            // Create complexity regulation strategy.
            IComplexityRegulationStrategy complexityRegulationStrategy = ExperimentUtils.CreateComplexityRegulationStrategy(_complexityRegulationStr, _complexityThreshold);

            // Create the evolution algorithm.
            NeatEvolutionAlgorithm<NeatGenome> ea = new NeatEvolutionAlgorithm<NeatGenome>(_eaParams, speciationStrategy, complexityRegulationStrategy);

            // Create genome decoder.
            IGenomeDecoder<NeatGenome, IBlackBox> genomeDecoder = CreateGenomeDecoder();

            // Create a genome list evaluator. This packages up the genome decoder with the phenome evaluator.
            IGenomeListEvaluator<NeatGenome> genomeListEvaluator = new ParallelCoevolutionListEvaluator<NeatGenome, IBlackBox>(genomeDecoder, PhenomeEvaluator);

            // Wrap a hall of fame evaluator around the baseline evaluator.
            //genomeListEvaluator = new ParallelHallOfFameListEvaluator<NeatGenome, IBlackBox>(50, 0.5, ea, genomeListEvaluator, genomeDecoder, PhenomeEvaluator);

            // Initialize the evolution algorithm.
            ea.Initialize(genomeListEvaluator, genomeFactory, genomeList);

            // Finished. Return the evolution algorithm
            return ea;
        }