void Start () { parallaxScrolling = GetComponent<ParallaxScrolling>(); cameraPosition = GameObject.FindGameObjectWithTag("MainCamera").transform.position; cameraWidth = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>().orthographicSize * 2 * 2; levelCollider = this.GetComponent<Collider2D>(); levelSizeX = levelCollider.bounds.size.x; levelSizeY = levelCollider.bounds.size.y; levelBounds = levelCollider.bounds; }
void Awake() { Instance = this; m_layers = GetComponentsInChildren<SpriteRenderer> (); for(int i = 0; i < m_layers.Length; i++) { // Change layer sprite sorting order. m_layers [i].sortingOrder = i - m_layers.Length; } }
public override void Start() { base.Start(); globalWaypoints = new Vector3[localWaypoints.Length]; for (int i = 0; i < localWaypoints.Length; i++) { globalWaypoints[i] = localWaypoints[i] + transform.position; } parallaxScrolling = GameObject.FindObjectOfType<ParallaxScrolling>().GetComponent<ParallaxScrolling>(); }
public override void OnInspectorGUI() { ParallaxScrolling script = target as ParallaxScrolling; if (!script.debugUseCustomEditor) { base.OnInspectorGUI(); return; } EditorGUILayout.LabelField("Values", EditorStyles.boldLabel); // Scrolling axis script.scrollingAxis = (ParallaxScrollingAxis)EditorGUILayout.EnumPopup("Scrolling Axis", script.scrollingAxis); // Scrolling speed script.scrollingSpeed = EditorGUILayout.FloatField("Scrolling Speed", script.scrollingSpeed); // Static scrolling EditorGUILayout.LabelField("Static Scrolling", EditorStyles.boldLabel); script.isStaticScrolling = EditorGUILayout.Toggle("Is Static Scrolling", script.isStaticScrolling); if (script.isStaticScrolling) { EditorGUILayout.ObjectField("Target", script.target, typeof(Transform), true); } // Scrolling objects SerializedProperty scroll = new SerializedObject(script).FindProperty("scrollingObjects"); EditorGUILayout.PropertyField(scroll, true); //TODO display editable array /* * if(script.scrollingObjects.Length != 0 && script.scrollingObjects != null) * { * for(int i = 0; i < script.scrollingObjects.Length; i++) * { * script.scrollingObjects[i].limitLeft = EditorGUILayout.Vector3Field(script.limitAName, script.scrollingObjects[i].limitLeft); * } * }*/ EditorGUILayout.LabelField("Debug", EditorStyles.boldLabel); script.debugUseCustomEditor = EditorGUILayout.Toggle("Use Custom Editor", script.debugUseCustomEditor); }
private void OnSceneGUI() { ParallaxScrolling script = target as ParallaxScrolling; int lineHalfLength = 10; // Display scroll direction switch (script.scrollingAxis) { case ParallaxScrollingAxis.horizontal: Handles.color = Handles.xAxisColor; Handles.DrawDottedLine(script.transform.position - Vector3.right * lineHalfLength, script.transform.position + Vector3.right * lineHalfLength, 5); break; case ParallaxScrollingAxis.vertical: Handles.color = Handles.yAxisColor; Handles.DrawDottedLine(script.transform.position - Vector3.up * lineHalfLength, script.transform.position + Vector3.up * lineHalfLength, 5); break; default: break; } }
public void UpdateTarget () { target = GameObject.FindGameObjectWithTag("Player").GetComponent<Controller2D>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); parallaxScrolling = GameObject.FindObjectOfType<ParallaxScrolling>().GetComponent<ParallaxScrolling>(); focusArea = new FocusArea(target.boxCollider.bounds, focusAreaSize); }