void OnEnable() { GameObject gameCamera = GameObject.Find("Main Camera"); options = gameCamera.GetComponent<ParallaxOptions>(); cameraTransform = gameCamera.transform; previousCameraPosition = cameraTransform.position; }
void OnEnable() { var cam = GameObject.Find("Main Camera"); cameraTransform = cam.transform; po = cam.GetComponent <ParallaxOptions>(); previousCameraPosition = cameraTransform.position; }
void OnEnable() { GameObject gameCamera = GameObject.Find("Main Camera"); options = gameCamera.GetComponent <ParallaxOptions>(); cameraTransform = gameCamera.transform; previousCameraPosition = cameraTransform.position; }
void Awake() { po = (ParallaxOptions)target; }