void Update() { float x = Input.GetAxis("Horizontal"); Vector2 movement = new Vector2(x, 0f); //transform.Translate (movement * movementSpeed * Time.deltaTime); _parallaxController.Scroll(movement *= -1); }
void Update() { float x = Input.GetAxis("Horizontal"); Vector2 movement = new Vector2(x, 0f); //transform.Translate (movement * movementSpeed * Time.deltaTime); _parallaxController.Scroll(movement *= -1); }