public void TakeScore(Paractice_Type type) { switch (type) { case Paractice_Type.NORMAL: countPerfect = 1; AddSCore(1); // TestAction.instance.StartBurnBall_2(10); Gun.instance.SetParticeBullet(false, false); AutioControl.instance.GetAudio("Perfect_1").Play(); break; case Paractice_Type.PERFECT: if (countPerfect > 3) { Gun.instance.SetParticeBullet(false, true); timeburn = 10; if (countPerfect > 4) { Gun.instance.SetParticeBullet(true, true); } } AddSCore(3 * countPerfect); countPerfect++; if (countPerfect > 2) { // TestAction.instance.StartBurnBall_2(10); } if (CountPerfect > 7) { string name = "Perfect_" + 7; AutioControl.instance.GetAudio(name).Play(); } else { string name = "Perfect_" + countPerfect + ""; AutioControl.instance.GetAudio(name).Play(); TestAction.instance.reset = true; } break; case Paractice_Type.DOUBLE: timeburn = 10; Gun.instance.SetParticeBullet(true, true); CountDoubleKill++; break; case Paractice_Type.TRIPLE: timeburn = 10; Gun.instance.SetParticeBullet(false, true); CountTripleKill++; break; } countGolbal++; }
public void TakeScore(Paractice_Type type) { switch (type) { case Paractice_Type.NORMAL: CountPerfect = 1; AddScore(1); // TestAction.instance.StartShakeCamera(1, 0.2f); if (FullForce) { countFullForce++; } if (isWall) { countWall++; } break; case Paractice_Type.PERFECT: AddScore(2 * CountPerfect); CountPerfect++; // if (countPerfect > 2) // { // TestAction.instance.StartBurnBall_2(10); // } //TestAction.instance.reset = true; if (FullForce) { countFullForce++; } if (isWall) { countWall++; } break; } if (countWall == 2) { CountIntereableWall++; countWall = 0; } else { countWall = 0; } countGolbal++; FullForce = false; }
public void TakeScore(Paractice_Type type) { switch (type) { case Paractice_Type.NORMAL: CountPerfect = 1; AddScore(1); // TestAction.instance.StartShakeCamera(1, 0.2f); if (FullForce) { countFullForce++; } if (isWall) { countWall++; } AutioControl.instance.GetAudio("Perfect_1").Play(); break; case Paractice_Type.PERFECT: AddScore(3 * CountPerfect); CountPerfect++; if (CountPerfect > 2) { Burn_Ver_1 = true; time_Burn_Ball = 10; if (CountPerfect > 4) { time_Burn_Ball = 10; Burn_Ver_1 = false; } } if (FullForce) { countFullForce++; } if (isWall) { countWall++; } if (CountPerfect > 7) { string name = "Perfect_" + 7; AutioControl.instance.GetAudio(name).Play(); } else { string name = "Perfect_" + CountPerfect; AutioControl.instance.GetAudio(name).Play(); TestAction.instance.reset = true; } break; } if (countWall == 2) { CountIntereableWall++; countWall = 0; } else { countWall = 0; } countGolbal++; FullForce = false; countWall = 0; }
public void Check_Effect(Paractice_Type paractice_Type) { if (countTap == 2) { CountTapTap++; countTap = 0; } else { countTap = 0; } if (isGround) { countGround++; } else { isGround = true; countGround = 0; } countGolbal++; switch (paractice_Type) { case Paractice_Type.NORMAL: count_normal++; count_perfect = 1; AddScore(1); AutioControl.instance.GetAudio("Perfect_1").Play(); TestAction.instance.reset = true; break; case Paractice_Type.PERFECT: count_perfect++; AddScore(3 * count_perfect); count_normal = 0; if (count_normal > 3) { timeBurn = 10; Burn = false; if (count_perfect > 4) { Burn = true; } } if (CountPerfect > 7) { string name = "Perfect_" + 6; AutioControl.instance.GetAudio(name).Play(); } else { string name = "Perfect_" + count_perfect; AutioControl.instance.GetAudio(name).Play(); } break; } }
public void Set_System(Paractice_Type type, Vector2 pos, string s, Transform trans) { switch (type) { case Paractice_Type.SMOKE_LEVEL_1: Instantiate(Smoke_level_1, pos, Quaternion.identity, transform); break; case Paractice_Type.SMOKE_LEVEL_2: Instantiate(Smoke_level_2, pos, Quaternion.identity, transform); break; case Paractice_Type.SMOKE_LEVEL_3: Instantiate(Smoke_level_3, pos, Quaternion.identity, transform); break; case Paractice_Type.NORMAL: Instantiate(NoramalObj, pos, Quaternion.identity, null); break; case Paractice_Type.PERFECT: Instantiate(PerfectObj, pos, Quaternion.identity, null); break; case Paractice_Type.STAR: Instantiate(Star, pos, Quaternion.identity, null); break; case Paractice_Type.STAR2D: Instantiate(Star2D, pos, Quaternion.identity, null); break; case Paractice_Type.PUM: Instantiate(Pum, pos, Quaternion.identity, null); break; case Paractice_Type.PONG: Instantiate(Pong, pos, Quaternion.identity, null); break; case Paractice_Type.STATUS: var a = Instantiate(NoramalObj, pos, Quaternion.identity, null); a.transform.Find("Text").GetComponent <TextMesh>().text = s; // a.transform.Find("Text").GetComponent<TextMesh>().color = Color.blue; a.transform.localScale = new Vector3(1, 1, 1); Vector3 pos_1 = a.transform.position; pos_1.z = -7; a.transform.position = pos_1; a.transform.GetComponent <Effect>().enabled = false; a.transform.GetComponent <Status>().enabled = true; if (s == "DOUBLE SKILL") { a.transform.Find("Text").GetComponent <TextMesh>().color = new Color(72, 210, 255); /* * Color color; * ColorUtility.TryParseHtmlString("48d2ff", out color); * a.transform.Find("Text").GetComponent<TextMesh>().color = color; */ } else if (s == "TRIPLE SKILL") { // a.transform.Find("Text").GetComponent<TextMesh>().color = Color.HSVToRGB(0, 0, 85); Color color = new Color(); ColorUtility.TryParseHtmlString("adeb27", out color); a.transform.Find("Text").GetComponent <TextMesh>().color = color; } break; case Paractice_Type.BASKET_COLL: Instantiate(Collison_Basket, pos, Quaternion.identity, null); break; } }