private void ShowImage(ImageData imageData) { _currentImageData = imageData; if (IsPhoto(imageData.Sprite)) { _photoView.gameObject.SetActive(true); _panoramaView.gameObject.SetActive(false); _photoView.Show(imageData); } else { _photoView.gameObject.SetActive(false); _panoramaView.gameObject.SetActive(true); _panoramaView.Show(imageData); } }