Пример #1
0
        private void Update()
        {
            if (_gameLoadingPannel == null && IsInitializing)
            {
                _gameLoadingPannel = Pannel.Show("gameLoading");
            }

            if (!IsInitializing && _gameLoadingPannel != null)
            {
                _gameLoadingPannel.Close();
                _gameLoadingPannel = null;
            }

            if (Input.GetKeyDown(KeyCode.F1))
            {
                if (_debugPannel == null)
                {
                    _debugPannel = Pannel.Show("DebugPannel");
                }
                else
                {
                    _debugPannel.Close();
                }
            }
        }
Пример #2
0
        protected override void Init()
        {
            Inventory = GetEntityBehaviour <InventoryBehaviour>();
            Inventory.InventorySize = 20;

            _playerInteractionPannel = Pannel.Show("PlayerInteractionPannel").GetComponent <PlayerInteractionPannel>();
            Entity.HasUpdation       = true;
        }