void Awake() { panelScript = TheUI.instance.panelsScript; // The text gameobject where we write the text theText = panelScript.panels [(int)PanelsManager.PanelNames.TEXT] .gameObject.GetComponentInChildren <Text> (); }
void Awake() { if (instance != null) { Debug.LogError("More than one PanelsManager in scene !"); return; } instance = this; }
private void Awake() { _instance = this; TweenCanvasAlpha.Show(new TweenParameters(tint, 1f, 0f, 2f, 1f)); TweenCanvasAlpha.Show(new TweenParameters(startPanel, 0.015f, 1f, 2f, 2f)); EventSystem.current.SetSelectedGameObject(gameUIFirstSelectedButton); }
//Awake is called before Start() void Awake() { //Get a component reference to ShowPanels attached to this object, store in showPanels variable showPanels = GetComponent <PanelsManager> (); //Get a component reference to StartButton attached to this object, store in startScript variable startScript = GetComponent <StartOptions> (); manager = GameManager.instance; }
public static void StopTheTank() { TankManager.Sensor.Stop(); Console.Write("Tread Manager: "); TreadsManager.Stop(); Console.Write("Barrel Manager: "); BarrelManager.Stop(); Console.Write("Sides Manager: "); PanelsManager.Stop(); Console.WriteLine("Closing uDMX"); DmxControl.Dispose(); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this.gameObject); } DontDestroyOnLoad(gameObject); panelsScript = GetComponent <PanelsManager> (); startScript = GetComponent <StartOptions> (); showTextScript = GetComponent <ShowText> (); }
public void PanelManagerShowPreviousTest() { GameObject panel1 = new GameObject(); GameObject panel2 = new GameObject(); GameObject panel3 = new GameObject(); GameObject panelManager = new GameObject("Manager"); PanelsManager pm = panelManager.AddComponent <PanelsManager>(); pm.current = 0; pm.panels = new GameObject[3]; pm.panels[0] = panel1; pm.panels[1] = panel2; pm.panels[2] = panel3; pm.ShowPrevious(); Assert.AreNotEqual(0, pm.current); }
public void PanelManagerInitTest() { GameObject panel1 = new GameObject(); GameObject panel2 = new GameObject(); GameObject panel3 = new GameObject(); GameObject panelManager = new GameObject("Manager"); PanelsManager pm = panelManager.AddComponent <PanelsManager>(); pm.current = 0; pm.panels = new GameObject[3]; pm.panels[0] = panel1; pm.panels[1] = panel2; pm.panels[2] = panel3; pm.panels[pm.current].SetActive(true); Assert.AreEqual(true, pm.panels[pm.current].activeSelf); }
void Awake() { //Get a reference to ShowPanels attached to UI object showPanels = GetComponent <PanelsManager> (); }
static void changeIdleTimer_Elapsed(object sender, ElapsedEventArgs e) { TreadsManager.NextIdleEffect(); BarrelManager.NextIdleEffect(); PanelsManager.NextIdleEffect(); }
void Awake() { panels = new PanelsManager(OptionPanel, MenuPanel, RuntimePanel, MessagePanel, ShadowPanel, HeartPanel, LoadPanel, OpeningPanel); runtime = new RuntimeManager(RuntimePanel.GetComponentsInChildren<Button>(true)); hearts = new HeartsManager(); load = new LoadManager(LoadPanel); menu = new MenuManager(MenuPanel); opening = new OpeningManager(OpeningPanel); background = gameObject.GetComponent<Image>(); }
void Start() { panelsManager = this.GetComponent <PanelsManager>(); HideTooltip(); }
void Awake() { rect = this.GetComponent <RectTransform>(); panelsManager = this.GetComponent <PanelsManager>(); }
void Start() { cursorHandler = FindObjectOfType <CursorHandler>(); panelsManager = FindObjectOfType <PanelsManager>(); phraseConverter = FindObjectOfType <PhraseConverter>(); }
void Awake() { panelsManager = this.GetComponent <PanelsManager>(); }
void Start() { PanelsInstance = this; StartCoroutine(ShowMenu(.1f)); }