Пример #1
0
 void Awake()
 {
     panelScript = TheUI.instance.panelsScript;
     // The text gameobject where we write the text
     theText = panelScript.panels [(int)PanelsManager.PanelNames.TEXT]
               .gameObject.GetComponentInChildren <Text> ();
 }
Пример #2
0
 void Awake()
 {
     if (instance != null)
     {
         Debug.LogError("More than one PanelsManager in scene !"); return;
     }
     instance = this;
 }
Пример #3
0
    private void Awake()
    {
        _instance = this;
        TweenCanvasAlpha.Show(new TweenParameters(tint, 1f, 0f, 2f, 1f));
        TweenCanvasAlpha.Show(new TweenParameters(startPanel, 0.015f, 1f, 2f, 2f));

        EventSystem.current.SetSelectedGameObject(gameUIFirstSelectedButton);
    }
Пример #4
0
 //Awake is called before Start()
 void Awake()
 {
     //Get a component reference to ShowPanels attached to this object, store in showPanels variable
     showPanels = GetComponent <PanelsManager> ();
     //Get a component reference to StartButton attached to this object, store in startScript variable
     startScript = GetComponent <StartOptions> ();
     manager     = GameManager.instance;
 }
Пример #5
0
        public static void StopTheTank()
        {
            TankManager.Sensor.Stop();

            Console.Write("Tread Manager: ");
            TreadsManager.Stop();
            Console.Write("Barrel Manager: ");
            BarrelManager.Stop();
            Console.Write("Sides Manager: ");
            PanelsManager.Stop();

            Console.WriteLine("Closing uDMX");
            DmxControl.Dispose();
        }
Пример #6
0
    void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(this.gameObject);
        }

        DontDestroyOnLoad(gameObject);

        panelsScript   = GetComponent <PanelsManager> ();
        startScript    = GetComponent <StartOptions> ();
        showTextScript = GetComponent <ShowText> ();
    }
Пример #7
0
    public void PanelManagerShowPreviousTest()
    {
        GameObject panel1 = new GameObject();
        GameObject panel2 = new GameObject();
        GameObject panel3 = new GameObject();

        GameObject    panelManager = new GameObject("Manager");
        PanelsManager pm           = panelManager.AddComponent <PanelsManager>();

        pm.current = 0;

        pm.panels    = new GameObject[3];
        pm.panels[0] = panel1;
        pm.panels[1] = panel2;
        pm.panels[2] = panel3;

        pm.ShowPrevious();
        Assert.AreNotEqual(0, pm.current);
    }
Пример #8
0
    public void PanelManagerInitTest()
    {
        GameObject panel1 = new GameObject();
        GameObject panel2 = new GameObject();
        GameObject panel3 = new GameObject();

        GameObject    panelManager = new GameObject("Manager");
        PanelsManager pm           = panelManager.AddComponent <PanelsManager>();

        pm.current = 0;

        pm.panels    = new GameObject[3];
        pm.panels[0] = panel1;
        pm.panels[1] = panel2;
        pm.panels[2] = panel3;

        pm.panels[pm.current].SetActive(true);

        Assert.AreEqual(true, pm.panels[pm.current].activeSelf);
    }
Пример #9
0
 void Awake()
 {
     //Get a reference to ShowPanels attached to UI object
     showPanels = GetComponent <PanelsManager> ();
 }
Пример #10
0
 static void changeIdleTimer_Elapsed(object sender, ElapsedEventArgs e)
 {
     TreadsManager.NextIdleEffect();
     BarrelManager.NextIdleEffect();
     PanelsManager.NextIdleEffect();
 }
Пример #11
0
    void Awake()
    {
        panels = new PanelsManager(OptionPanel, MenuPanel, RuntimePanel, MessagePanel, ShadowPanel, HeartPanel, LoadPanel, OpeningPanel);
        runtime = new RuntimeManager(RuntimePanel.GetComponentsInChildren<Button>(true));
        hearts = new HeartsManager();
        load = new LoadManager(LoadPanel);
        menu = new MenuManager(MenuPanel);
        opening = new OpeningManager(OpeningPanel);

        background = gameObject.GetComponent<Image>();
    }
Пример #12
0
 void Start()
 {
     panelsManager = this.GetComponent <PanelsManager>();
     HideTooltip();
 }
Пример #13
0
 void Awake()
 {
     rect          = this.GetComponent <RectTransform>();
     panelsManager = this.GetComponent <PanelsManager>();
 }
Пример #14
0
 void Start()
 {
     cursorHandler   = FindObjectOfType <CursorHandler>();
     panelsManager   = FindObjectOfType <PanelsManager>();
     phraseConverter = FindObjectOfType <PhraseConverter>();
 }
Пример #15
0
 void Awake()
 {
     panelsManager = this.GetComponent <PanelsManager>();
 }
Пример #16
0
    void Start()
    {
        PanelsInstance = this;

        StartCoroutine(ShowMenu(.1f));
    }