//顯示選單
 //透過Enemy選單傳到使用者前面
 protected void ShowDialog()
 {
     //傳送到頭盔前面
     _stageController._cameraRig.GetComponent <SteamVR_CharacterController>().ShowUI(_nowUsePaneUI.gameObject);
     //初始化
     _nowUsePaneUI.Initialize();
     //註冊事件
     _nowUsePaneUI._modelChanged     += new DialogUI.ModelChangedEventHandler(OnPanelChange);
     _nowUsePaneUI._modelPressSelect += new DialogUI.ModelPressSelect(OnPanelSelect);
     _nowUsePaneUI._modelPressCancel += new DialogUI.ModelPressCancel(OnPanelCancel);
     //然後加上collison ,才能被感應到
     AddPanel(_nowUsePaneUI.gameObject);
 }