public void closePanelB() { Dropdown drpSoldados = GameObject.Find("drpSoldadosB").GetComponent <Dropdown>(); valueDropdown = (int)drpSoldados.value; GameObject panelControl = GameObject.Find("PanelControllerB"); panel = panelControl.GetComponent <PanelSoldado>(); panel.DoUnvisible(); panelStart = false; Tile.droppeddown = true; }
public void closePanel() { Dropdown drpSoldados = GameObject.Find("drpSoldados").GetComponent <Dropdown>(); int valueDrop = (int)drpSoldados.value; origen.me.add_units(valueDrop); main_behavior.units_hold[main_behavior.index_player] = main_behavior.units_hold[main_behavior.index_player] - valueDrop; LogText.log("Añadidas " + valueDrop + " unidades, quedan " + main_behavior.units_hold[main_behavior.index_player]); main_behavior.reparte = main_behavior.units_hold[main_behavior.index_player] > 0; GameObject panelControl = GameObject.Find("PanelController"); panel = panelControl.GetComponent <PanelSoldado>(); panel.DoUnvisible(); panelStart = false; Tile.droppeddown = true; origen.paintUnits(); origen.updateCount(); Tile.reset_origen(); }