/// <summary> /// Gets all necessary references. /// </summary> void Start() { networkLayer = this.GetComponent<PanelNetworkLayer>(); substance = panelBase.GetComponent<Renderer>().material as ProceduralMaterial; //otherPanels = GameController.instance.GetGamePanels(); }
/// <summary> /// Gets all necessary references. /// </summary> void Start() { networkLayer = this.GetComponent <PanelNetworkLayer>(); substance = panelBase.GetComponent <Renderer>().material as ProceduralMaterial; //otherPanels = GameController.instance.GetGamePanels(); }