Пример #1
0
 /// <summary>
 /// Hides the in-game UI and shows the end game panel
 /// </summary>
 protected void OnGameplayEnded()
 {
     catchedTargets.Disable();
     timer.Disable();
     quickButtonPanel.Disable();
     healthPanel.Disable();
     endGamePanel.Enable();
     endGamePanel.SetData(game.catchedTargets, game.gameLength - GetReamingTime());
 }