Пример #1
0
        protected internal override bool TryGetIntersection(TimeStep step, Body first, Body second, out IContact contact)
        {
            long    id = PairID.GetId(first.ID, second.ID);
            Arbiter arbiter;

            if (arbiters.TryGetValue(id, out arbiter))
            {
                arbiter.Update(step);

                /* if (!arbiter.Collided)
                 * {
                 *   arbiter.OnRemoved();
                 *   arbiters.Remove(id);
                 * }*/
            }
            else
            {
                arbiter = new Arbiter(this, first, second);
                arbiter.Update(step);
                //if (arbiter.Collided)
                //{
                arbiters.Add(id, arbiter);
                //}
            }
            contact = arbiter;
            return(arbiter.Collided);
        }
Пример #2
0
        protected internal override bool TryGetIntersection(TimeStep step, Body first, Body second, out ReadOnlyCollection <IContactInfo> contacts)
        {
            long    id = PairID.GetId(first.ID, second.ID);
            Arbiter arbiter;

            if (arbiters.TryGetValue(id, out arbiter))
            {
                arbiter.Update();
                if (!arbiter.Collided)
                {
                    arbiters.Remove(id);
                }
            }
            else
            {
                arbiter = new Arbiter(this, first, second);
                arbiter.Update();
                if (!first.IgnoresCollisionResponse &&
                    !second.IgnoresCollisionResponse &&
                    arbiter.Collided)
                {
                    arbiters.Add(id, arbiter);
                }
            }
            contacts = arbiter.Contacts;
            return(arbiter.Collided);
        }
Пример #3
0
        private void RunHash(TimeStep step)
        {
            List <long> keysToRemove = new List <long>(hash.Count);

            foreach (KeyValuePair <long, List <Body> > pair in hash)
            {
                List <Body> list = pair.Value;
                if (list.Count == 0)
                {
                    keysToRemove.Add(pair.Key);
                }
                else
                {
                    for (int index1 = 0; index1 < list.Count - 1; index1++)
                    {
                        Body body1 = list[index1];
                        for (int index2 = index1 + 1; index2 < list.Count; index2++)
                        {
                            Body body2 = list[index2];
                            if ((body1.Mass.MassInv != 0 || body2.Mass.MassInv != 0) &&
                                Body.CanCollide(body1, body2) &&
                                body1.Rectangle.Intersects(body2.Rectangle))
                            {
                                long key = PairID.GetId(body1.ID, body2.ID);
                                if (!filter.ContainsKey(key))
                                {
                                    filter.Add(key, null);
                                    OnCollision(step, body1, body2);
                                }
                            }
                        }
                    }
                    list.Clear();
                }
            }
            filter.Clear();
            for (int index = 0; index < keysToRemove.Count; ++index)
            {
                hash.Remove(keysToRemove[index]);
            }
        }