private void Update() { currentAngle = -transform.rotation.eulerAngles.z; Ray ray = new Ray(paintingTransform.position, paintingTransform.forward); RaycastHit hit; Debug.DrawRay(ray.origin, ray.direction * raycastLength); if (paintReceiverCollider.Raycast(ray, out hit, raycastLength)) { if (lastDrawPosition.HasValue && lastDrawPosition.Value != hit.textureCoord) { paintReceiver.DrawLine(stamp, lastDrawPosition.Value, hit.textureCoord, lastAngle, currentAngle, color, spacing); } else { paintReceiver.CreateSplash(hit.textureCoord, stamp, color, currentAngle); } lastAngle = currentAngle; lastDrawPosition = hit.textureCoord; } else { lastDrawPosition = null; } }
private void Update() { if (m_PaintReceiver == null) { return; } if (Input.GetMouseButtonDown(1)) { m_PaintReceiver.ResetColor(); return; } if (!Input.GetMouseButton(0)) { m_LastDrawPosition = null; return; } m_CurrentAngle = -transform.rotation.eulerAngles.z; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; Debug.DrawRay(ray.origin, ray.direction * m_RaycastLength); if (m_PaintReceiverCollider.Raycast(ray, out hit, m_RaycastLength)) { if (m_LastDrawPosition.HasValue && m_LastDrawPosition.Value != hit.textureCoord) { m_PaintReceiver.DrawLine(m_LastDrawPosition.Value, hit.textureCoord, m_LastAngle, m_CurrentAngle, m_CurrentColor, m_PaintingDistance, m_Strength, m_Spacing); } else { m_PaintReceiver.CreateSplash(hit.textureCoord, m_CurrentColor, m_PaintingDistance, m_Strength); } m_LastAngle = m_CurrentAngle; m_LastDrawPosition = hit.textureCoord; } else { m_LastDrawPosition = null; } }
private void DrawLine() { m_paintReceiver.DrawLine(stamp, lastDrawPosition.Value, m_texCoord, lastAngle, currentAngle, m_color, spacing); }