// Create a new PaintObject public static PaintObjectC NewPaintObject (PlaygroundParticlesC playgroundParticles) { PaintObjectC paintObject = new PaintObjectC(); playgroundParticles.paint = paintObject; playgroundParticles.paint.Initialize(); return paintObject; }
// Live erase into a PaintObject's positions directly, returns true if position was erased public static bool Erase (PaintObjectC paintObject, Vector3 position, float radius) { return paintObject.Erase(position,radius); }
// Clone this PaintObject public PaintObjectC Clone () { PaintObjectC paintObject = new PaintObjectC(); if (this.paintPositions!=null) paintObject.paintPositions.AddRange(this.paintPositions); paintObject.positionLength = this.positionLength; paintObject.lastPaintPosition = this.lastPaintPosition; paintObject.spacing = this.spacing; paintObject.layerMask = this.layerMask; if (this.brush!=null) paintObject.brush = this.brush.Clone(); else paintObject.brush = new PlaygroundBrushC(); paintObject.exceedMaxStopsPaint = this.exceedMaxStopsPaint; paintObject.initialized = this.initialized; return paintObject; }
// Live paint into a PaintObject's positions directly public static void Paint (PaintObjectC paintObject, Vector3 position, Vector3 normal, Transform parent, Color32 color) { paintObject.Paint(position,normal,parent,color); }