Пример #1
0
 // override from parents
 public void overrideColorMaterials(Material shapeMaterial, Material paintMaterial, Material completedMaterial)
 {
     // pass along override to mesh
     foreach (Transform child in transform)
     {
         if (child.gameObject.tag == "Player")
         {
             PaintMaterials childScript = child.gameObject.GetComponent <PaintMaterials>();
             childScript.overridePaintMaterials(shapeMaterial, paintMaterial, completedMaterial);
         }
     }
 }
Пример #2
0
    public void initialize(GameObject paintTrackerGO, GameObject paintSurfaceGO, GameObject barrierTrackerGO, GameObject tokenTrackerGO, GameObject tokenSphereGO)
    {
        paintTracker   = paintTrackerGO;
        paintSurface   = paintSurfaceGO;
        barrierTracker = barrierTrackerGO;
        tokenTracker   = tokenTrackerGO;

        tokenSphere = tokenSphereGO;

        // Scripts
        paintTrackerScript = paintTracker.transform.GetComponent <PaintTracker>();
        paintMatScript     = gameObject.GetComponent(typeof(PaintMaterials)) as PaintMaterials;
    }
Пример #3
0
    // -----------
    // Level completed
    // -----------

    public void startLevelComplete()
    {
        // Brighten all PaintTrails to final material

        foreach (Transform child in transform)
        {
            if (child.gameObject.tag == "PaintTrail")
            {
                PaintMaterials childScript = child.gameObject.GetComponent <PaintMaterials>();
                childScript.startLevelComplete();
            }
        }
    }
Пример #4
0
    // ---------------
    // Runtime
    // ---------------



    public void instantiatePaintTrail()
    {
        // Instantiate a copy of this shape
        GameObject     myCopy = Instantiate(gameObject, transform.position, transform.rotation);
        PaintTrail     myCopyPaintTrailScript     = myCopy.GetComponent <PaintTrail>();
        PaintMaterials myCopyPaintMaterialsScript = myCopy.GetComponent <PaintMaterials>();

        // Change properties to Paint
        myCopyPaintTrailScript.transformIntoPaintTrail();
        myCopyPaintMaterialsScript.setMaterial(paintMatScript.paintMaterial);
        myCopyPaintMaterialsScript.overridePaintMaterials(paintMatScript.shapeMaterial, paintMatScript.paintMaterial, paintMatScript.completedMaterial);

        paintTrackerScript.addPaintTrail(myCopy);
    }
Пример #5
0
    public void transformIntoShadow()
    {
        changeTag("Shadow");
        paintMatScript = gameObject.GetComponent(typeof(PaintMaterials)) as PaintMaterials; // Initialize for ghost, since it was never initialized

        paintMatScript.setMaterial(paintMatScript.shadowMaterial);
        paintTrackerScript.addPaintTrail(gameObject);
        paintMatScript.fadeToAlpha(0f, shadowFadeTime);

        // Change z position so shadow appears above all objects
        Vector3 newPos = transform.position;

        newPos.z           = -shadowZTowardCamera;
        transform.position = newPos;
    }
Пример #6
0
    // ---------------
    // Editor Mode
    // ---------------


    public void instantiatePaintSurfaceElement(GameObject container)
    {
        Debug.Log("instantiatePaintSurfaceElement");
        // Instantiate a copy of this player shape gameObject
        GameObject myCopy = Instantiate(gameObject, transform.position, transform.rotation, container.transform);

        // Initiallize it as a PaintSurface object
        PaintTrail myCopyPaintTrailScript = myCopy.GetComponent <PaintTrail>();

        myCopyPaintTrailScript.transformIntoPaintSurface();

        // Change material
        PaintMaterials myCopyPaintMaterialsScript = myCopy.GetComponent <PaintMaterials>();

        myCopyPaintMaterialsScript.setMaterial(myCopyPaintMaterialsScript.paintSurfaceMaterial);

        // Create tokens from vertices
        Debug.Log("Create Tokens");
    }