Пример #1
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 private void Start()
 {
     //初期背景色設定
     //NowBackgroundColor = Paint.Int2Name(Random.Range(0, 3));
     NowBackgroundColor     = Paint.Name.White;
     Camera.backgroundColor = Paint.GetColor(NowBackgroundColor);
     //ColorChanger();
 }
Пример #2
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 //ボタンアクション
 public void RoteChange(Paint.Name RoteColor)
 {
     //背景色と同じ色の道には移動できない
     if (RoteColor != CameraController.NowBackgroundColor)
     {
         int RoteNum = (int)RoteColor;                //キャスト変換
         PlayerTransform.position = MovePos[RoteNum]; //移動
     }
 }//道移動メソッド
Пример #3
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    //public void ColorChanger(Paint.Name NewColor){
    //    //色変更
    //    NowColor = NewColor;
    //    GetComponent<Renderer>().material.color = Paint.GetColor(NowColor);

    //}//本体色変更メソッド

    private void Awake()
    {
        ////本体色数取得
        //BodyColorCount = System.Enum.GetNames(typeof(Paint.Name)).Length;

        ////ランダムに色を決定
        //int FirstColor = Random.Range(0, BodyColorCount);
        //ColorChanger(Paint.Int2Name(FirstColor));

        ET = GetComponentInChildren <Enemy_TankMain>();

        NowColor = Paint.Name.Non;
    }
Пример #4
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    }//点滅メソッド

    private IEnumerator Flash(Paint.Name NowColor, Paint.Name NewColor)
    {
        //点滅開始
        IsFlash = true;
        //NowBackgroundColor = Paint.Name.Change;

        //点滅メソッド呼出
        yield return(StartCoroutine(Flashing(NowColor, NewColor)));

        NowBackgroundColor = NewColor; //新しい背景色を登録
        GameRoot.RoteBehind();         //道を出現・消滅させる
        IsFlash = false;               //点滅終了
    }
Пример #5
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    private IEnumerator Flashing(Paint.Name NowColorName, Paint.Name NewColorName)
    {
        //切り替える2色を取得
        Color NowColor = Paint.GetColor(NowColorName);
        Color NewColor = Paint.GetColor(NewColorName);

        //変化中の色を保存
        Color ChangeColor = new Color();

        float FadeTimer = new float();             //フェード中経過時間
        float MoveN     = FadeTimer / FadeTime[0]; //変化の割合

        for (int i = 0; i < FadeCount.Length; i++)
        {
            for (int j = 0; j < FadeCount[i]; j++)
            {
                while (MoveN < 1) //Now2New
                {
                    ChangeColor            = NowColor * (1 - MoveN) + NewColor * MoveN;
                    Camera.backgroundColor = ChangeColor;
                    FadeTimer += Time.deltaTime;
                    MoveN      = FadeTimer / FadeTime[i];
                    yield return(new WaitForSeconds(Time.deltaTime));
                }
                while (MoveN > 0) //New2Now
                {
                    ChangeColor            = NowColor * (1 - MoveN) + NewColor * MoveN;
                    Camera.backgroundColor = ChangeColor;
                    FadeTimer -= Time.deltaTime;
                    MoveN      = FadeTimer / FadeTime[i];
                    yield return(new WaitForSeconds(Time.deltaTime));
                }
            }
        }
        while (MoveN < 1) //Now2New
        {
            ChangeColor            = NowColor * (1 - MoveN) + NewColor * MoveN;
            Camera.backgroundColor = ChangeColor;
            FadeTimer += Time.deltaTime;
            MoveN      = FadeTimer / FadeTime[FadeTime.Length - 1];//配列最後尾のデータを参照
            yield return(new WaitForSeconds(Time.deltaTime));
        }
    }//点滅メソッド
Пример #6
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    public float Speed;            //前進速度

    public void SetColor(Paint.Name SetColorName)
    {
        AttackColor = SetColorName;
        GetComponent <Renderer>().material.color = Paint.GetColor(AttackColor);
    }
Пример #7
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    }//道移動メソッド

    public void SetAttackColor(Paint.Name AttackColorName)
    {
        AttackColor = AttackColorName;//キャスト変換
    }