Пример #1
0
    void Update()
    {
        if (m_PageFooter.ButtonPushed)
        {
            if (m_iPagePre != m_PageFooter.Index)
            {
                ClosePage(m_PageNow, m_iPagePre);
                m_PageNow = m_PageBaseList [m_PageFooter.Index];
                InitPage(m_PageNow, m_PageFooter.Index);
                m_iPagePre = m_PageFooter.Index;
            }
            m_PageFooter.TriggerClearAll();
        }

        m_fCheckIntervalTime += Time.deltaTime;
        if (2.0f < m_fCheckIntervalTime)
        {
            m_fCheckIntervalTime -= 2.0f;
            RemoveAlarm(true);
        }

        if (m_timeComing.ButtonPushed)
        {
            m_timeComing.TriggerClear();
            m_timeComing.Disappear();
            //m_timeComing.gameObject.SetActive (false);
            SoundManager.Instance.StopAll(AUDIO_TYPE.SE);
        }
    }
Пример #2
0
    void Update()
    {
        if (m_PageFooter.ButtonPushed)
        {
            if (m_iPagePre != m_PageFooter.Index)
            {
                ClosePage(m_PageNow, m_iPagePre);
                m_PageNow = m_PageBaseList [m_PageFooter.Index];
                InitPage(m_PageNow);
                m_iPagePre = m_PageFooter.Index;
            }
            m_PageFooter.TriggerClearAll();
        }

        m_fCheckIntervalTime += Time.deltaTime;
        if (2.0f < m_fCheckIntervalTime)
        {
            m_fCheckIntervalTime -= 2.0f;
            RemoveAlarm(true);
        }
    }