//keep the paddle within boundaries void stayWithinBoundaries() { Vector3 lower = paddleScript.getLower(); Vector3 upper = paddleScript.getUpper(); if (getPos().y < lower.y) //lower { this.transform.position = new Vector3(this.transform.position.x, lower.y, this.transform.position.z); } if (getPos().y > upper.y) //upper { this.transform.position = new Vector3(this.transform.position.x, upper.y, this.transform.position.z); } }