public void Score(Paddle.Side side) { if (side == Paddle.Side.Left) { leftScore++; } else if (side == Paddle.Side.Right) { rightScore++; } uiManager.UpdateScoreText(leftScore, rightScore); serveSide = side; if (IsGameOver()) { if (inMenu) { ResetGame(); leftScore = rightScore = 0; } else { ball.gameObject.SetActive(false); uiManager.ShowGameOver(side); } } else { ResetGame(); } }
protected virtual void OnScored(Paddle.Side _side, Ball ball) { EventHandler <ScoreEventArgs> handler = Scored; if (handler != null) { handler(this, new ScoreEventArgs(_side, ball)); } }
public void ShowGameOver(Paddle.Side side) { gameOverUI.FadeIn(false); if (side == Paddle.Side.Left) { winnerText.text = "Player 1"; } else if (side == Paddle.Side.Right) { winnerText.text = "Player 2"; } }
private void Serve(Paddle.Side side) { Vector2 serveDirection = new Vector2(Mathf.Cos(serveAngle * Mathf.Deg2Rad), Mathf.Sin(serveAngle * Mathf.Deg2Rad)); serveDirection.y = -serveDirection.y; if (side == Paddle.Side.Left) { serveDirection.x = -serveDirection.x; } velocity = serveDirection * moveSpeed; }
private IEnumerator ResetRoutine(Paddle.Side side) { transform.position = Vector2.zero; rb.velocity = Vector2.zero; overridePosition = true; yield return(new WaitForSeconds(resetTime)); overridePosition = false; Serve(side); }
public ScoreEventArgs(Paddle.Side side, Ball ball) { Side = side; Ball = ball; }
public void AddPaddle(Paddle.Side _side, bool isComputerControlled, int kinectUserId) { var x = new Paddle(_side, isComputerControlled, kinectUserId); Paddles.Add(x); }
public void Reset(Paddle.Side side) { StartCoroutine(ResetRoutine(side)); }