// Update is called once per frame void Update() { float direction = 0.0f; if (m_Target.position.y > transform.position.y) { direction = 1.0f; } else if (m_Target.position.y < transform.position.y) { direction = -1.0f; } m_PadMovement.Move(direction); }
public override void AgentAction(float[] vectorAction, string textAction) { // Time penalty AddReward(-0.05f); // Add all other rewards float reward = m_Rewards.Reward; AddReward(reward); // Actions, size = 1 float direction = Mathf.Clamp(vectorAction[0], -1, 1); m_InputParser.AddInput(direction); m_Movement.Move(direction); }