// Use this for initialization void Start() { //Screen.orientation = ScreenOrientation.LandscapeLeft; m_PadConnect = PadConnect.Instance; StartCoroutine("SendMoveRotate"); //멀티 스레드처럼 동시처리 가능 }
void Start() { //CommonUtil.ScreenSettingsPortrait(); CommandQueue = new Queue <int> (); //numberPad.SetActive(false); //clientController = UXClientController.Instance; m_PadConnect = PadConnect.Instance; //clientController.OnConnected += OnConnected; //clientController.OnConnectFailed += OnConnectFailed; //clientController.OnJoinSucceeded += OnJoinSucceeded; //clientController.OnJoinFailed += OnJoinFailed; //clientController.OnDisconnected += OnDisconnected; m_PadConnect.OnConnectSucceed += OnConnected; m_PadConnect.OnConnectFailed += OnConnectFailed; m_PadConnect.OnBindSuccess += OnBindSuccess; m_PadConnect.OnBindFailed += OnBindFailed; m_PadConnect.Connect(); }
// Use this for initialization void Start() { m_PadConnect = PadConnect.Instance; //CommonUtil.ScreenSettingsPortrait(); //clientController = UXClientController.Instance; }