void BuildMap() { var offset = new Vector3(w - 1, h - 1, 0) * 0.32f; for (int c = 0; c < w; c++) { for (int r = 0; r < h; r++) { var objType = _map[r, c]; var obj = (GameObject)Object.Instantiate(_objects[objType]); if (objType == 1 || objType == 2) { pointsCount++; } else if (objType == 4) { _caspers.Add(obj.GetComponent <Casper>()); } else if (objType == 5) { _player = obj.GetComponent <PacmanPlayer>(); } if (obj != null) { var pos = new Vector3(0.64f * (float)c, 0.64f * (float)r, 0f); obj.SetActive(true); obj.transform.SetParent(transform); obj.transform.position = pos - offset; } } } }
public override Task OnConnected() { var x = Interlocked.Increment(ref _x); var random = new ThreadLocal <Random>(() => new Random(x)).Value; var player = new PacmanPlayer( id: Context.ConnectionId, name: x.ToString(), position: new Position(random.Next(1, 7), random.Next(1, 7))); _broadcaster.UpdateFrame(Broadcaster.Model.AddPlayer(player).AdvanceTick()); return(base.OnConnected()); }
public void BarelyPoweredUpPacmanReturnsToNormalAfterATick() { // arrange var player = new PacmanPlayer("1", "Michael", DefaultPosition, powerUpTicksRemaining: 1); var frame = new Frame(players: new List <Player> { player }); const bool expected = false; // act var result = Engine.AdvanceTick(frame); var actual = result.Players.OfType <PacmanPlayer>().Single(p => p.Id == player.Id).IsPoweredUp; // assert Assert.AreEqual(expected, actual); }
void BuildMap() { var offset = new Vector3 (w-1, h-1, 0) * 0.32f; for (int c = 0; c < w; c++) { for (int r = 0; r < h; r++) { var objType = _map[r, c]; var obj = (GameObject)Object.Instantiate(_objects[objType]); if (objType == 1 || objType == 2) pointsCount++; else if (objType == 4) { _caspers.Add(obj.GetComponent<Casper>()); } else if (objType == 5) _player = obj.GetComponent<PacmanPlayer>(); if (obj != null) { var pos = new Vector3(0.64f * (float)c, 0.64f * (float)r, 0f); obj.SetActive(true); obj.transform.SetParent(transform); obj.transform.position = pos - offset; } } } }