public static bool HandlePacket(Models.Entities.Player player, CharacterCreationPacket packet) { switch (packet.PacketSubType) { case 0: return(HandleCreation(player, packet)); case 1: return(HandleBackButton(player, packet)); default: #if LOCAL PacketLogger.Log(packet, true, true); #else PacketLogger.Log(packet, false, true); #endif break; } return(true); }