public static bool HandlePacket(Models.Entities.Player player, CharacterCreationPacket packet)
        {
            switch (packet.PacketSubType)
            {
            case 0:
                return(HandleCreation(player, packet));

            case 1:
                return(HandleBackButton(player, packet));

            default:
                                        #if LOCAL
                PacketLogger.Log(packet, true, true);
                                        #else
                PacketLogger.Log(packet, false, true);
                                        #endif
                break;
            }

            return(true);
        }