Пример #1
0
        void SendToBackend(PacketFromClient packet)
        {
            if (phase == Phases.FinalClose)
            {
                return;
            }

            Debug.ToServer(packet);

            //Buffer to memory stream
            if (packet.PacketBuffer == null)
            {
                packet.Prepare();
            }

            lock (serverWriterLock)
            {
                if (maxUncompressed >= 0)
                {
                    Packet.WriteVarInt(serverStream, packet.PacketBuffer.Length + Packet.VarIntSize(packet.PacketBufferUncompressedSize));
                    Packet.WriteVarInt(serverStream, packet.PacketBufferUncompressedSize); //Uncompressed size if compressed
                }
                else
                {
                    Packet.WriteVarInt(serverStream, packet.PacketBuffer.Length);
                }

                //Console.WriteLine("TEST: " + (int)ms.Length + " @ " + packet.PacketID);
                serverStream.Write(packet.PacketBuffer, 0, packet.PacketBuffer.Length);
            }
        }
Пример #2
0
 public static void FromClient(Client c, PacketFromClient packet)
 {
     #if DEBUG
     if (Show(packet))
     {
         Console.WriteLine("C-> : " + packet);
     }
     #endif
 }
Пример #3
0
 public static void ToServer(PacketFromClient packet)
 {
     #if DEBUG
     if (Show(packet))
     {
         Console.WriteLine(" ->S: " + packet);
     }
     //System.Threading.Thread.Sleep(50);
     #endif
 }
Пример #4
0
        public override void FromClient(PacketFromClient packet)
        {
            switch (packet.PacketID)
            {
            case UseEntity.ID:
            case PlayerBlockPlacement.ID:
            case PlayerDigging.ID:
                Back();
                return;

            case PlayerPositionLookClient.ID:
                var ppl = (PlayerPositionLookClient)packet;
                NewPos(ppl.Position);
                return;
            }
        }
Пример #5
0
        private void SendToPossessors(PacketFromClient p)
        {
            var pby = PossessedBy;

            if (pby.Length == 0)
            {
                return;
            }

            VanillaSession real = Session as VanillaSession;

            PacketFromServer ps = null;

            switch (p.PacketID)
            {
            case PlayerPositionLookClient.ID:
            {
                if (real == null)
                {
                    return;
                }

                var pl = (PlayerPositionLookClient)p;
                var et = new EntityTeleport(real.EID, pl.Position);
                et.Yaw   = pl.Yaw;
                et.Pitch = pl.Pitch;

                EntityHeadYaw hy = new EntityHeadYaw(real.EID, pl.Yaw);
                foreach (WorldSession s in pby)
                {
                    s.Player.Queue.Queue(et);
                    s.Player.Queue.Queue(hy);
                }
            }
                return;
            }

            if (ps == null)
            {
                return;
            }

            foreach (WorldSession s in pby)
            {
                s.Player.Queue.Queue(ps);
            }
        }
Пример #6
0
        public void FromClient(PacketFromClient packet)
        {
            if (packet.PacketID == PassThrough.ID)
            {
                Session.FromClient(packet);
                return;
            }

            //Ping update
            if (packet.PacketID == KeepAlivePong.ID)
            {
                var ka = packet as KeepAlivePong;
                lock (pings)
                {
                    if (pings.ContainsKey(ka.KeepAliveID))
                    {
                        Ping = (DateTime.Now - pings[ka.KeepAliveID]).TotalMilliseconds;
                        pings.Remove(ka.KeepAliveID);
                    }
                }
            }

            //Send possessed packets
            SendToPossessors(packet);

            //Check for invalid data, hacked clients(Derp)
            double pitch = 0;

            if (packet.PacketID == PlayerPositionLookClient.ID)
            {
                pitch = ((PlayerPositionLookClient)packet).Pitch;
            }
            if (pitch > 91 || pitch < -91)
            {
                //this.Ban (null, DateTime.Now.AddMinutes (42), "Modified client");
                if (Banned.CheckBanned(MinecraftUsername) == null)
                {
                    Chatting.Parser.TellAdmin(Permissions.Ban, Name + Chat.Gray + " crazy head angle " + pitch.ToString("0.0"));
                }
                SendToClient(new EntityStatus(EntityID, MineProxy.Data.EntityStatuses.EntityHurt));
            }

            if (packet.PacketID == Packets.ClientSettings.ID)
            {
                var vd = (Packets.ClientSettings)packet;
                this.Locale       = vd.Locale;
                this.ViewDistance = vd.ViewDistance;
            }

            //Check for book signatures
            if (packet.PacketID == MCBook.ID && packet is MCBook)
            {
                var b = packet as MCBook;
                if (b != null)
                {
                    Log.WriteBook(this, b);
                    Debug.WriteLine("Book: " + b);

                    //Check for signatures
                    RuleBook.Rules.Verify(this, b);
                }
            }

            WorldSession s = Session;

            try
            {
                switch (packet.PacketID)
                {
                case ChatMessageClient.ID:
                    Parser.ParseClient(this, (ChatMessageClient)packet);
                    //AfkTime = DateTime.Now;
                    return;

                case TabCompleteClient.ID:
                    Parser.ParseClient(this, (TabCompleteClient)packet);
                    return;

                default:
                    s.FromClient(packet);
                    break;
                }
            }
            catch (SessionClosedException sc)
            {
                SessionClosed(s, sc);
            }
            catch (IOException sc)
            {
                SessionClosed(s, sc);
            }
#if !DEBUG
            catch (Exception e)
            {
                Log.Write(e, this);
                SessionClosed(s, e);
            }
#endif
        }
Пример #7
0
 public override void FromClient(PacketFromClient packet)
 {
 }
Пример #8
0
        /// <summary>
        /// What the Client sends to the server.
        /// </summary>
        public override void FromClient(PacketFromClient packet)
        {
            while (phase == Phases.Handshake)
            {
                Thread.Sleep(100);
            }
            //Wait for handshake to complete
            if (phase == Phases.FinalClose)
            {
                throw new SessionClosedException();
            }

            if (packet.PacketID == PassThrough.ID)
            {
                SendToBackend(packet);
                return;
            }

            //Fix players eid to what is known for the server
            if (packet is IEntity)
            {
                IEntity ie = (IEntity)packet;
                if (ie.EID == Player.EntityID)
                {
                    ie.EID = EID;
                    packet.SetPacketBuffer(null);
                }
            }

            WorldRegion region = CurrentRegion;

            switch (packet.PacketID)
            {
            case PlayerPosition.ID:
                if (AttachedEntity > 0)
                {
                    //Ignore relative movements
                }
                else
                {
                    var pp = ((PlayerPosition)packet);
                    if (pp.Position.Y > -900)
                    {
                        SetPosition(pp.Position, true);
                        OnGround = pp.OnGround != 0;
                    }
                }
                break;

            case PlayerPositionLookClient.ID:
                if (AttachedEntity > 0)
                {
                    //Ignore relative movements
                }
                else
                {
                    PlayerPositionLookClient pp = ((PlayerPositionLookClient)packet);
                    if (pp.Position.Y > -900)
                    {
                        SetPosition(pp.Position, true);
                        OnGround = pp.OnGround;
                    }
                }
                Pitch = ((PlayerPositionLookClient)packet).Pitch;
                Yaw   = ((PlayerPositionLookClient)packet).Yaw;
                break;

            case PlayerGround.ID:
                OnGround = ((PlayerGround)packet).OnGround;
                //Good but a few false positives

                /*
                 * if (Sprinting)//Hacked client: Invalid sprint
                 * {
                 *  Chatting.Parser.TellAdmin(Player.Name + Chat.Gray + " sprinting standing still");
                 * }*/
                break;

            case  EntityAction.ID:
                EntityAction ea = packet as EntityAction;
                switch (ea.Action)
                {
                case EntityAction.Actions.LeaveBed:
                    Sleeping = false;
                    break;

                case EntityAction.Actions.Crounch:
                    Crouched = true;
                    break;

                case EntityAction.Actions.Uncrounch:
                    Crouched = false;
                    break;

                case EntityAction.Actions.StartSprinting:
                    Sprinting = true;
                    break;

                case EntityAction.Actions.StopSprinting:
                    Sprinting = false;
                    break;
                }
                break;

            case UseEntity.ID:
                if (Mode == GameMode.Creative && (Player.Admin(Permissions.AnyAdmin) == false))
                {
                    return;     //Donors can't hurt while in creative mode
                }
                if (UseEntityFromClient((UseEntity)packet))
                {
                    return;
                }
                break;

            case HeldItemClient.ID:
                //Active item
                var hc = (HeldItemClient)packet;
                if (hc.SlotID >= 0 && hc.SlotID <= 8)
                {
                    ActiveInventoryIndex = hc.SlotID;
                }
                else
                {
                    Log.Write(
                        new InvalidOperationException("Invalid holding slot id: " + hc.SlotID),
                        this.Player
                        );
                }
                break;

            //Prevent non admins from getting items in creative
            case CreativeInventory.ID:
                if (Player.Admin(Permissions.CreativeBuild) == false)
                {
                    Player.SendToClient(new EntityStatus(Player.EntityID, EntityStatuses.EntityHurt));
                    Player.TellSystem(Chat.Yellow, "Creative Inventory Disabled");
                    return;
                }

                CreativeInventory ci = (CreativeInventory)packet;
                if (0 <= ci.Slot && ci.Slot <= Inventory.Length)
                {
                    Inventory[ci.Slot] = ci.Item;
                }
                break;

            //If block action is done from another region
            case PlayerBlockPlacement.ID:
                //AfkTime = DateTime.Now;

                //Non admins can't place block
                if (Mode == GameMode.Creative && (Player.Admin(Permissions.CreativeBuild) == false))
                {
                    Player.SendToClient(new EntityStatus(Player.EntityID, EntityStatuses.EntityHurt));
                    Player.TellSystem(Chat.Yellow, "Creative Build Disabled");
                    return;
                }

                PlayerBlockPlacement pb = (PlayerBlockPlacement)packet;
                if (pb.BlockPosition.IsNull() == false)
                {
                    CoordDouble pos = pb.BlockPosition.CloneDouble();
                    region = RegionCrossing.GetRegion(pos, Dimension, World.Regions);
                    //Remember the last position clicked so we can do better chest protection
                    LastClickRegion = region;     //this is obsolete since we moved to blocking open across regions
                }
                else
                {
                    if (pb.Item != null)
                    {
                        Charge = new ChargeState(pb.Item.ItemID);
                    }
                }

                if (FilterDirection(pb.BlockPosition))
                {
                    return;
                }

                if (region == null)
                {
                    if (Dimension == 0 && FilterLava(pb))
                    {
                        return;
                    }
                }
                if (Protected.ProtectBlockPlace(this, region, pb))
                {
                    return;
                }

                break;

            case PlayerDigging.ID:
                //AfkTime = DateTime.Now;
                PlayerDigging pd = (PlayerDigging)packet;
                if (pd.Status == PlayerDigging.StatusEnum.FinishedDigging || pd.Status == PlayerDigging.StatusEnum.StartedDigging)
                {
                    CoordDouble pos = pd.Position.CloneDouble();
                    region = RegionCrossing.GetRegion(pos, Dimension, World.Regions);
                }
                //Log breaking blocks to determine if they found the diamond
                if (pd.Status == PlayerDigging.StatusEnum.FinishedDigging)
                {
                    OreTracker.BrokeBlock = DateTime.Now;
                }

                if (pd.Status == PlayerDigging.StatusEnum.ShootArrow)
                {
                    Charge = null;
                }

                //Prevent non admin creative from digging
                if (Mode == GameMode.Creative && Player.Admin(Permissions.AnyAdmin) == false)
                {
                    return;
                }
                if (FilterDirection(pd.Position))
                {
                    return;
                }

                if (Protected.ProtectBlockBreak(this, region, pd))
                {
                    return;
                }
                break;

            case WindowClick.ID:
                var wc = packet as WindowClick;
                if (wc.WindowID == 0)
                {
                    //TODO: handle
                }
                //AfkTime = DateTime.Now;
                if (Protected.ProtectChestsClick(this, wc))
                {
                    return;
                }

                ///Workaround bug clicky items duplication
                if (wc.Item != null)
                {
                    if (wc.Item.Count > 64)
                    {
                        return;
                    }
                }
                break;

            case WindowCloseClient.ID:
                WindowClose((WindowCloseClient)packet);
                break;
            }

            if (region != null)
            {
                if (region.Type == SpawnRegion.Type)
                {
                    if (SpawnRegion.FilterClient(Player, packet))
                    {
                        return;
                    }
                }
                if (region.Type == SpawnTimeRegion.Type)
                {
                    if (SpawnTimeRegion.FilterClient(region, Player, packet))
                    {
                        return;
                    }
                }
            }

            SendToBackend(packet);
        }
Пример #9
0
        protected override void ReceiverRunClient()
        {
            try
            {
                RunClientHandshake();
                if (Phase == Phases.FinalClose)
                {
                    return;
                }
            }
            catch (EndOfStreamException)
            {
                return;
            }
            catch (ObjectDisposedException)
            {
                return;
            }
            catch (IOException)
            {
                return;
            }
            catch (ProtocolException)
            {
                return;
            }
            #if !DEBUGx
            catch (Exception e) {
                Log.Write(e, this);
                return;
            }
            #endif

            if (Phase == Phases.FinalClose)
            {
                return;
            }
            if (Phase != Phases.Gaming)
            {
                throw new ProtocolException("Expected gaming, phase was " + Phase);
            }
            if (MinecraftUsername == null)
            {
                throw new ProtocolException("Missing username");
            }
            clientThread.State = "Gaming";

#if !DEBUG
            Packet prev = null;
#endif
            PacketFromClient p = null;

            while (true)
            {
                //Read packet
                try
                {
                    if (Phase == Phases.FinalClose)
                    {
                        return;
                    }

                    #if !DEBUG
                    prev = p;
                    #endif
                    clientThread.WatchdogTick = DateTime.Now;

                    p = PacketFromClient.ReadClient(clientStream);

                    Debug.FromClient(this, p);
                }
                catch (EndOfStreamException)
                {
                    return;
                }
                catch (IOException)
                {
                    return;

                    #if !DEBUG
                } catch (Exception e) {
                    if (Phase != Phases.FinalClose)
                    {
                        if (prev != null)
                        {
                            Log.Write(new PrevException(prev), this);
                        }
                        Log.Write(e, this);
                    }
                    return;
                    #endif
                }

                #if DEBUG
                //Console.WriteLine("From client: "+p);
                #endif

                if (Phase == Phases.FinalClose)
                {
                    return;
                }

                //Handle packet
                try
                {
                    FromClient(p);
                }
                catch (SessionClosedException)
                {
                    return;
                }
                #if !DEBUG
                catch (Exception e) {
                    if (Phase == Phases.FinalClose)
                    {
                        return;
                    }
                    Log.Write(e, this);
                    return;
                }
                #endif
            }
        }
Пример #10
0
 public abstract void FromClient(PacketFromClient packet);
Пример #11
0
        public override void FromClient(PacketFromClient packet)
        {
            switch (packet.PacketID)
            {
                #region Block place/break

            case PlayerDigging.ID:
                PlayerDigging pd = packet as PlayerDigging;
                if (pd.Status == PlayerDigging.StatusEnum.FinishedDigging)
                {
                    QueueToAll(new BlockChange(pd.Position, BlockID.Air));
                }
                return;

                /* TODO: fix: crashes with new items such as pot
                 *  case PlayerBlockPlacement.ID:
                 *      PlayerBlockPlacement pbp = packet as PlayerBlockPlacement;
                 *      if(pbp.Item == null)
                 *          return;
                 *      var bc = new BlockChange(pbp.BlockPosition.Offset(pbp.FaceDirection), pbp.Item.ItemID);
                 *      bc.Metadata = (byte)pbp.Item.Uses;
                 *      QueueToAll(bc);
                 *      return;*/

                #endregion

                #region Moving Looking

            case PlayerPositionLookClient.ID:
            {
                PlayerPositionLookClient p = (PlayerPositionLookClient)packet;

                SetPosition(p.Position, true);
                Pitch = p.Pitch;
                Yaw   = p.Yaw;

                if (Player.Settings.Cloaked == null)
                {
                    EntityTeleport et = new EntityTeleport(Player.EntityID, p.Position);
                    et.Yaw   = p.Yaw;
                    et.Pitch = p.Pitch;
                    QueueToAllButMe(et);

                    QueueToAllButMe(new EntityHeadYaw(Player.EntityID, Yaw));
                }
                CheckPosition();
                return;
            }

                #endregion

            case UseEntity.ID:
                //UseEntity ue = (UseEntity)packet;
                //Sender see hurt
                //New: hurt attacker, old: ue.Target
                QueueToAll(new EntityStatus(this.Player.EntityID, EntityStatuses.EntityHurt));
                QueueToAll(new Effect(SoundEffects.MobSpawn, Position.CloneInt()));
                return;

#if DEBUG
            case PlayerGround.ID:
            case KeepAlivePing.ID:    //case KeepAlivePong.ID:
                return;

            default:
                //Console.WriteLine("Unhandled: " + packet);
                return;
#endif
            }
        }