private void timer1_Tick(object sender, EventArgs e) { if (facing1 == "W") { _rect1.Y += 15; } if (facing1 == "S") { _rect1.Y -= 15; } if (facing1 == "A") { _rect1.X -= 15; } if (facing1 == "D") { _rect1.X += 15; } if (facing2 == "W") { _rect2.Y += 15; } if (facing2 == "S") { _rect2.Y -= 15; } if (facing2 == "A") { _rect2.X -= 15; } if (facing2 == "D") { _rect2.X += 15; } var snakeRect = new Rectangle(_rect1.Location.X, _rect1.Location.Y, _rect1.Width, _rect1.Height); var isCollision = snakeRect.Contains(_appleRect.Location.X, _appleRect.Location.Y); if (isCollision) { PacketData.ApplePos pos = new PacketData.ApplePos("1"); _client.TCPSend(pos); PacketData.Score scorePacket = new PacketData.Score("1.1"); _client.TCPSend(scorePacket); } snakeRect = new Rectangle(_rect2.Location.X, _rect2.Location.Y, _rect2.Width, _rect2.Height); isCollision = snakeRect.Contains(_appleRect.Location.X, _appleRect.Location.Y); if (isCollision) { PacketData.ApplePos pos = new PacketData.ApplePos("1"); _client.TCPSend(pos); PacketData.Score scorePacket = new PacketData.Score("1.2"); _client.TCPSend(scorePacket); } Invalidate(); }
void SnakeGameApple(int clientID1, int clientID2) { Random rnd = new Random(); string position = (rnd.Next(20, 500).ToString() + "." + rnd.Next(20, 350).ToString()); PacketData.ApplePos posPacket = new PacketData.ApplePos(position); send(posPacket, clients[clientID1]); send(posPacket, clients[clientID2]); }
public void ProcessServerResponse() { int numOfIncomingBytes = 0; while ((numOfIncomingBytes = reader.ReadInt32()) != 0) { byte[] buffer = reader.ReadBytes(numOfIncomingBytes); memoryStream.Write(buffer, 0, numOfIncomingBytes); memoryStream.Position = 0; binaryFormatter.Binder = new MyBinder.MyBinder(); PacketData.Packet rawPacket = (PacketData.Packet)binaryFormatter.Deserialize(memoryStream); memoryStream.SetLength(0); switch (rawPacket.type) { case PacketData.PacketType.CHATMESSAGE: PacketData.ChatMessagePacket packet = (PacketData.ChatMessagePacket)rawPacket; messageForm.UpdateChatWindow(packet.message); break; case PacketData.PacketType.GAME: startSnakeGame(); break; case PacketData.PacketType.SNAKEGAME: Socket udpSocket = udpClient.Client; PacketData.LoginPacket loginpacket = new PacketData.LoginPacket((IPEndPoint)udpSocket.LocalEndPoint); TCPSend(loginpacket); PacketData.GameMovement gamemovement = (PacketData.GameMovement)rawPacket; snakeGame.UpdateSnake(gamemovement.input); break; case PacketData.PacketType.SCORE: PacketData.Score score = (PacketData.Score)rawPacket; snakeGame.UpdateScore(score.input); break; case PacketData.PacketType.APPLEPOS: PacketData.ApplePos pos = (PacketData.ApplePos)rawPacket; snakeGame.SetApplePos(pos.pos); break; case PacketData.PacketType.PLAYER: PacketData.Player player = (PacketData.Player)rawPacket; snakeGame.startingText(player.player); break; case PacketData.PacketType.STOPGAME: snakeGame.Close(); break; case PacketData.PacketType.QUIT: TCPStop(); //PacketData.QuitPacket quitPacket = (PacketData.QuitPacket)rawPacket; //messageForm.UpdateChatWindow(quitPacket.message); break; default: break; } } }
void UDPServerResponse() { //IPEndPoint remoteIpEndPoint = new IPEndPoint(IPAddress.Any, 0); //Byte[] receiveBytes = udpClient.Receive(ref remoteIpEndPoint); int numOfIncomingBytes = 0; byte[] bytes = new byte[256]; while ((numOfIncomingBytes = reader.ReadInt32()) != 0) { byte[] buffer = reader.ReadBytes(numOfIncomingBytes); memoryStream.Write(buffer, 0, numOfIncomingBytes); memoryStream.Position = 0; binaryFormatter.Binder = new MyBinder.MyBinder(); PacketData.Packet rawPacket = (PacketData.Packet)binaryFormatter.Deserialize(memoryStream); memoryStream.SetLength(0); switch (rawPacket.type) { case PacketData.PacketType.LOGIN: PacketData.LoginPacket loginPacket = (PacketData.LoginPacket)rawPacket; HandlePacket(loginPacket.endPoint); break; case PacketData.PacketType.CHATMESSAGE: PacketData.ChatMessagePacket packet = (PacketData.ChatMessagePacket)rawPacket; messageForm.UpdateChatWindow(packet.message); break; case PacketData.PacketType.GAME: startSnakeGame(); break; case PacketData.PacketType.SNAKEGAME: PacketData.GameMovement gameMovement = (PacketData.GameMovement)rawPacket; snakeGame.UpdateSnake(gameMovement.input); break; case PacketData.PacketType.SCORE: PacketData.Score score = (PacketData.Score)rawPacket; snakeGame.UpdateScore(score.input); break; case PacketData.PacketType.APPLEPOS: PacketData.ApplePos pos = (PacketData.ApplePos)rawPacket; snakeGame.SetApplePos(pos.pos); break; case PacketData.PacketType.PLAYER: PacketData.Player player = (PacketData.Player)rawPacket; snakeGame.startingText(player.player); break; case PacketData.PacketType.STOPGAME: snakeGame.CloseForm(); //PacketData.StopGame stopgame = new PacketData.StopGame(); //TCPSend(stopgame); //snakeGame.Close(); break; case PacketData.PacketType.QUIT: UDPStop(); break; } } }