public void MapMessage(string message, PacketCreator.ServerMessageType type = PacketCreator.ServerMessageType.PinkText) => Player.Map.BroadcastMessage(PacketCreator.ServerNotice(type, message));
public void PlayerMessage(string message, PacketCreator.ServerMessageType type = PacketCreator.ServerMessageType.PinkText) => Client.Send(PacketCreator.ServerNotice(type, message));