public void MapMessage(string message,
                        PacketCreator.ServerMessageType type = PacketCreator.ServerMessageType.PinkText)
 => Player.Map.BroadcastMessage(PacketCreator.ServerNotice(type, message));
 public void PlayerMessage(string message,
                           PacketCreator.ServerMessageType type = PacketCreator.ServerMessageType.PinkText)
 => Client.Send(PacketCreator.ServerNotice(type, message));