public void SendWaitGameRequest() { Packet03WaitGameRequest pack = new Packet03WaitGameRequest() { }; NetworkComms.SendObject <Packet03WaitGameRequest> ("WaitGameRequest", serverInfo.Ip, serverInfo.Port, pack); }
protected void WhenWaitGameRequest(PacketHeader packetHeader, Connection connection, Packet03WaitGameRequest incomingObject) { throw new NotImplementedException(); }