public static void UseBuff(SkillData skill) { Packet packets = new Packet(0x7074); packets.AddBYTE(1); packets.AddBYTE(4); packets.AddDWORD(GetID(skill.ID)); packets.AddBYTE(1); packets.AddDWORD(Character.ObjectID); Agent.SendToServer(packets); }
public static void CastSkill(uint skillID, uint mobID) { Packet packet = new Packet(0x7074); packet.AddBYTE(0x01); packet.AddBYTE(0x04); packet.AddDWORD(skillID); packet.AddBYTE(0x01); packet.AddDWORD(mobID); Agent.SendToServer(packet); }
public static void SelectMob(uint id) { Packet packet = new Packet(0x7045); packet.AddDWORD(id); Agent.SendToServer(packet); }
public static void NormalAttack(uint mobID) { Packet packet = new Packet(0x7074); packet.AddBYTE(1); packet.AddBYTE(1); packet.AddBYTE(1); packet.AddDWORD(mobID); Agent.SendToServer(packet); }