Пример #1
0
        private void Parse(byte[] buffer)
        {
            Packet.Packet packet = null;

            Action <Packet.Packet> create = (Packet.Packet _packet) =>
            {
                packet = _packet;
                packet.Parse(buffer);
            };

            if (buffer.Length > 0)
            {
                switch (buffer[0])
                {
                case 0x00: create(new Packet.Server.KeyPacket()); break;

                case 0x13: create(new Packet.Server.CharSelectInfo()); break;

                case 0x01: create(new Packet.Server.CharMoveToLocation()); break;

                case 0x03: create(new Packet.Server.CharInfo()); break;

                case 0x04: create(new Packet.Server.UserInfo()); break;

                case 0x05: create(new Packet.Server.Attack()); break;

                case 0x06: create(new Packet.Server.Die()); break;

                case 0x07: create(new Packet.Server.Revive()); break;

                case 0x0B: create(new Packet.Server.SpawnItem()); break;

                case 0x0C: create(new Packet.Server.DropItem()); break;

                case 0x0D: create(new Packet.Server.GetItem()); break;

                case 0x0E: create(new Packet.Server.StatusUpdate()); break;

                case 0x0F: create(new Packet.Server.NpcHtmlMessage()); break;

                case 0x12: create(new Packet.Server.DeleteObject()); break;

                case 0x15: create(new Packet.Server.CharSelected()); break;

                case 0x16: create(new Packet.Server.NpcInfo()); break;

                case 0x1B: create(new Packet.Server.ItemList()); break;

                case 0x1C: create(new Packet.Server.Sunrise()); break;

                case 0x1D: create(new Packet.Server.Sunset()); break;

                case 0x25: create(new Packet.Server.ActionFailed()); break;

                case 0x27: create(new Packet.Server.InventoryUpdate()); break;

                case 0x28: create(new Packet.Server.TeleportToLocation()); break;

                case 0x29: create(new Packet.Server.TargetSelected()); break;

                case 0x2A: create(new Packet.Server.TargetUnselected()); break;

                case 0x2B: create(new Packet.Server.AutoAttackStart()); break;

                case 0x2C: create(new Packet.Server.AutoAttackStop()); break;

                case 0x2D: create(new Packet.Server.SocialAction()); break;

                case 0x2E: create(new Packet.Server.ChangeMoveType()); break;

                case 0x2F: create(new Packet.Server.ChangeWaitType()); break;

                case 0x32: create(new Packet.Server.AskJoinPledge()); break;

                case 0x39: create(new Packet.Server.AskJoinParty()); break;

                case 0x45: create(new Packet.Server.ShortcutInit()); break;

                case 0x47: create(new Packet.Server.StopMove()); break;

                case 0x48: create(new Packet.Server.MagicSkillUser()); break;

                case 0x49: create(new Packet.Server.MagicSkillCanceld()); break;

                case 0x4A: create(new Packet.Server.CreatureSay()); break;

                case 0x4E: create(new Packet.Server.PartySmallWindowAll()); break;

                case 0x4F: create(new Packet.Server.PartySmallWindowAdd()); break;

                case 0x50: create(new Packet.Server.PartySmallWindowDeleteAll()); break;

                case 0x51: create(new Packet.Server.PartySmallWindowDelete()); break;

                case 0x52: create(new Packet.Server.PartySmallWindowUpdate()); break;

                case 0x53: create(new Packet.Server.PledgeShowMemberListAll()); break;

                case 0x58: create(new Packet.Server.SkillList()); break;

                case 0x5F: create(new Packet.Server.RestartResponse()); break;

                case 0x60: create(new Packet.Server.MoveToPawn()); break;

                case 0x61: create(new Packet.Server.ValidateLocation()); break;

                case 0x64: create(new Packet.Server.SystemMessage()); break;

                case 0x6C: create(new Packet.Server.PledgeCrest()); break;

                case 0x73: create(new Packet.Server.ValidateLocationInVehicle()); break;

                case 0x76: create(new Packet.Server.MagicSkillLaunched()); break;

                case 0x7D: create(new Packet.Server.AskJoinFriend()); break;

                case 0x7E: create(new Packet.Server.Logout()); break;

                case 0x83: create(new Packet.Server.PledgeInfo()); break;

                case 0x88: create(new Packet.Server.PledgeShowInfoUpdate()); break;

                case 0xA6: create(new Packet.Server.MyTargetSelected()); break;

                case 0xA7: create(new Packet.Server.PartyMemberPosition()); break;

                case 0xA8: create(new Packet.Server.AskJoinAlly()); break;

                case 0xAE: create(new Packet.Server.AllyCrest()); break;

                case 0xE4: create(new Packet.Server.HennaInfo()); break;

                case 0xF8: create(new Packet.Server.SignsSky()); break;

                case 0xF9: create(new Packet.Server.GameGuardVerfy()); break;

                case 0xFD: create(new Packet.Server.FriendRecvMsg()); break;

                case 0x6d:                         //SetupGauge
                case 0x7f:                         //MagicEffectIcons
                case 0x80:                         //QuestList
                case 0xe7:                         //SendMacroList
                case 0xfe:                         //Ex*
                case 0xee:                         // ?
                default: Logger.Warn("Unknown packet " + Packet.Utils.prettyHex(buffer)); break;
                }
            }

            if (packet != null)
            {
                lock (ReadQueue)
                    ReadQueue.Enqueue(packet);

                if (Readed != null)
                {
                    Readed(this, packet);
                }
            }
        }