/// <summary>
    /// Determines whether this instance is hidden.
    /// </summary>
    /// <returns>
    /// <c>true</c> if this instance is hidden; otherwise, <c>false</c>.
    /// </returns>
    public bool IsHidden()
    {
        if (gameObject.active)
        {
            return(mIconSprite.IsHidden());
        }

        return(false);
    }