Пример #1
0
        public void PackMessageSucceeds()
        {
            ICrypto       crypto        = IndyDotNet.Crypto.Factory.GetCrypto(_wallet);
            PackedMessage packedMessage = crypto.PackMessage(_senderDid, _senderDid, MESSAGE_TO_SEND);

            Assert.IsNotNull(packedMessage, "crypto.PackMessage failed to return PackMessage instance");
        }
Пример #2
0
        public void UnpackPackedMessageWithMultipleRecipientsSucceeds()
        {
            ICrypto     crypto     = IndyDotNet.Crypto.Factory.GetCrypto(_wallet);
            List <IDid> recipients = new List <IDid>();

            IdentitySeed seed = new IdentitySeed()
            {
                Seed = "00000000000000000000000000000My2"
            };

            recipients.Add(IndyDotNet.Did.Factory.CreateMyDid(_pool, _wallet, seed));

            seed = new IdentitySeed()
            {
                Seed = "00000000000000000000000000000My3"
            };
            recipients.Add(IndyDotNet.Did.Factory.CreateMyDid(_pool, _wallet, seed));


            PackedMessage   packedMessage   = crypto.PackMessage(recipients, _senderDid, MESSAGE_TO_SEND);
            UnpackedMessage unpackedMessage = crypto.UnpackMessage(packedMessage);

            Assert.IsNotNull(unpackedMessage, $"did not get back an unpacked message");
            Assert.AreEqual(MESSAGE_TO_SEND, unpackedMessage.Message, "unpacked message is not the same as what was sent");
        }
Пример #3
0
        public void UnpackPackedMessageSucceeds()
        {
            ICrypto         crypto          = IndyDotNet.Crypto.Factory.GetCrypto(_wallet);
            PackedMessage   packedMessage   = crypto.PackMessage(_senderDid, _senderDid, MESSAGE_TO_SEND);
            UnpackedMessage unpackedMessage = crypto.UnpackMessage(packedMessage);

            Assert.IsNotNull(unpackedMessage, $"did not get back an unpacked message");
            Assert.AreEqual(MESSAGE_TO_SEND, unpackedMessage.Message, "unpacked message is not the same as what was sent");
        }
Пример #4
0
 public static T Unpack <T>(this PackedMessage msg, string sender = null)
 {
     if (!string.IsNullOrEmpty(sender) && msg.sender != sender)
     {
         return(default(T));
     }
     if (msg == typeof(T))
     {
         return(JsonUtility.FromJson <T>(msg.message));
     }
     return(default(T));
 }
Пример #5
0
        public void PackMessageToTwoRecipientsSucceeds()
        {
            IdentitySeed seed = new IdentitySeed()
            {
                Seed = "00000000000000000000000000000My2"
            };

            ICrypto     crypto     = IndyDotNet.Crypto.Factory.GetCrypto(_wallet);
            List <IDid> recipients = new List <IDid>();

            recipients.Add(_senderDid);
            recipients.Add(IndyDotNet.Did.Factory.CreateMyDid(_pool, _wallet, seed));

            PackedMessage packedMessage = crypto.PackMessage(recipients, _senderDid, MESSAGE_TO_SEND);

            Assert.IsNotNull(packedMessage, "crypto.PackMessage failed to return PackMessage instance");
        }
Пример #6
0
        /// <summary>
        /// Takes messages out of a queue and sends them to the server.
        /// </summary>
        public async Task ProcessSendQueue()
        {
            Logger.Log(Logger.Level.Debug, "Send process started");

            // Create a variable to store messages to send
            PackedMessage SendData = null;

            try
            {
                //// Don't run this time if there aren't any messages to acknowledge
                //if (PendingAcks.Any())
                //{
                //    // Take all the required acks out of the bag
                //    var acks = new List<long>();
                //    while (PendingAcks.TryTake(out var ack)) acks.Add(ack);

                //    Logger.Log(Logger.Level.Debug, $"Found {acks.Count} messages that need acknowledgement.  Adding them to the payload.");

                //    // Create a request that contains the list of acks
                //    var Acks_Request = new RequestState(Schema.msgs_ack(new { msg_ids = acks }));

                //    // Add the request to both the send queue (to be sent to the server) and
                //    // the sent acks queue (in case we need to resend.  We don't want to place
                //    // in pending since there shouldn't be a response.
                //    SendQueue.Add(Acks_Request);
                //    SentAcks.Put(Acks_Request);
                //}

                // Get messages if possible
                if ((SendData = SendQueue.Get()) == null)
                {
                    // If not, stop processing
                    Logger.Log(Logger.Level.Debug, $"There are no requests to send.");
                    return;
                }

                // Add all non-ack messages to a queue
                // Note: The queue contains messages that require a response
                // from the server.  Acks do not and, if added, would sit forever
                // ToDo: add support for AddRange
                SendData.Batch
                .Where(x => (string)x.Request["_"] != "msgs_ack")
                .ToList().ForEach(x => PendingQueue[x.MessageID] = x);

                var encrypted = State.EncryptMessageData(SendData.Data);
                var decrypted = State.DecryptMessageData(encrypted, true);

                // Send the messages to the server
                await Connection.Send(encrypted);

                Logger.Log(Logger.Level.Debug, $"There are now {PendingQueue.Count} pending requests");
            }
            catch (Exception ex)
            {
                var sad = new RequestFailedException("Sending the requests to Telegram failed", ex);
                Logger.Log(sad);

                // Determine if there were messages in context
                if (SendData != null)
                {
                    // If so, fail them with the same exception
                    Logger.Log(Logger.Level.Error, $"Failing the current requests\n\n{ex.Message}");
                    SendData.Batch.ToList().ForEach(x => x.Response.TrySetException(sad));
                }
            }
        }