bool DrawPackedMapDefinition(PackedMapDefinition def) { var definition = GlobalDefinition; if (definition == null) { EditorGUILayout.HelpBox("Error: Cannot find packed map defintion file. Please ask for support on the forum", MessageType.Error); return(true); } bool anyNrm = false; bool isValid = true; foreach (var channel in def.Channels) { if (!(channel.OutputVariance || channel.HideChannel)) { isValid = DrawChannel(channel, false) && isValid; } if (channel.UseNormals) { anyNrm = true; } } if (anyNrm) { isValid = DrawChannel(definition.NRMChannel, true) && isValid; } using (new EditorGUILayout.VerticalScope("HelpBox")) { TitleLabel("Auto Regenerate"); using (new EditorGUILayout.HorizontalScope()) { HelpLabel(definition.AutoRegenerateText); GUI.color = Color.white; GUILayout.FlexibleSpace(); Target.DoAutoRegenerate = EditorGUILayout.Toggle("", Target.DoAutoRegenerate, GUILayout.Width(120.0f)); } // Does anyone really use this? //if (def.Channels.Any(c => c.UseNormals) && def.VarianceBias) { // TitleLabel("Variance Bias"); // using (new EditorGUILayout.HorizontalScope()) { // HelpLabel(GlobalDefinition.VarianceText); // GUI.color = Color.white; // GUILayout.FlexibleSpace(); // Target.VarianceBias = EditorGUILayout.Slider(Target.VarianceBias, 0.0f, 1.0f, GUILayout.Width(120.0f)); // } //} } return(isValid); }
private bool DrawPackedMapDefinition(PackedMapDefinition def) { bool anyNrm = false; bool isValid = true; foreach (var channel in def.Channels) { if (!(channel.OutputVariance || channel.HideChannel)) { isValid = DrawChannel(channel, false) && isValid; } if (channel.UseNormals) { anyNrm = true; } } if (anyNrm) { isValid = DrawChannel(GlobalDefinition.NRMChannel, true) && isValid; } using (new EditorGUILayout.VerticalScope("HelpBox")) { TitleLabel("Auto Regenerate"); using (new EditorGUILayout.HorizontalScope()) { HelpLabel(GlobalDefinition.AutoRegenerateText); GUI.color = Color.white; GUILayout.FlexibleSpace(); Target.DoAutoRegenerate = EditorGUILayout.Toggle("", Target.DoAutoRegenerate, GUILayout.Width(120.0f)); } if (def.Channels.Any(c => c.UseNormals) && def.VarianceBias) { TitleLabel("Variance Bias"); using (new EditorGUILayout.HorizontalScope()) { HelpLabel(GlobalDefinition.VarianceText); GUI.color = Color.white; GUILayout.FlexibleSpace(); Target.VarianceBias = EditorGUILayout.Slider(Target.VarianceBias, 0.0f, 1.0f, GUILayout.Width(120.0f)); } } } return(isValid); }