Пример #1
0
        public static MemoryAccessor[] CreateVertexMemoryAccessors <TVertex>(this IReadOnlyList <TVertex> vertices, PackedEncoding vertexEncoding)
            where TVertex : IVertexBuilder
        {
            if (vertices == null || vertices.Count == 0)
            {
                return(null);
            }

            vertexEncoding.AdjustJointEncoding(vertices);

            // determine the vertex attributes from the first vertex.
            var attributes = GetVertexAttributes(vertices[0], vertices.Count, vertexEncoding);

            // create a buffer
            int byteStride = attributes[0].ByteStride;
            var vbuffer    = new ArraySegment <byte>(new Byte[byteStride * vertices.Count]);

            // fill the buffer with the vertex attributes.
            var accessors = MemoryAccessInfo
                            .Slice(attributes, 0, vertices.Count)
                            .Select(item => new MemoryAccessor(vbuffer, item))
                            .ToArray();

            foreach (var accessor in accessors)
            {
                accessor.FillAccessor(vertices);
            }

            MemoryAccessor.SanitizeVertexAttributes(accessors);

            return(accessors);
        }
Пример #2
0
        public static MemoryAccessor CreateVertexMemoryAccessor <TVertex>(this IReadOnlyList <TVertex> vertices, string attributeName, PackedEncoding vertexEncoding)
            where TVertex : IVertexBuilder
        {
            if (vertices == null || vertices.Count == 0)
            {
                return(null);
            }

            vertexEncoding.AdjustJointEncoding(vertices);

            // determine the vertex attributes from the first vertex.
            var attributes = GetVertexAttributes(vertices[0], vertices.Count, vertexEncoding);

            var attribute = attributes.FirstOrDefault(item => item.Name == attributeName);

            if (attribute.Name == null)
            {
                return(null);
            }
            attribute.ByteOffset = 0;
            attribute.ByteStride = 0;

            // create a buffer
            var vbuffer = new ArraySegment <byte>(new Byte[attribute.StepByteLength * vertices.Count]);

            // fill the buffer with the vertex attributes.
            var accessor = new MemoryAccessor(vbuffer, attribute);

            accessor.FillAccessor(vertices);

            return(accessor);
        }