void ResetLight() { Shadow = DefaultShadowlight; PackedCol.GetShaded(Shadow, out ShadowXSide, out ShadowZSide, out ShadowYBottom); Sun = DefaultSunlight; PackedCol.GetShaded(Sun, out SunXSide, out SunZSide, out SunYBottom); }
void SetShadow(PackedCol col) { shadow = col; PackedCol.GetShaded(col, out shadowXSide, out shadowZSide, out shadowYBottom); }
void SetSun(PackedCol col) { Outside = col; PackedCol.GetShaded(col, out OutsideXSide, out OutsideZSide, out OutsideYBottom); }
public void SetShadowCol(PackedCol col) { PackedCol.GetShaded(col, out ShadowXSide, out ShadowZSide, out ShadowYBottom); Set(col, ref Shadow, EnvVar.ShadowCol); }
public void SetSunCol(PackedCol col) { PackedCol.GetShaded(col, out SunXSide, out SunZSide, out SunYBottom); Set(col, ref Sun, EnvVar.SunCol); }