Пример #1
0
 public static void GH3MusicPlayerOnCustomFolder(string FileInGameData, string Track)
 {
     if (File.Exists(FileInGameData))
     {
         using (PackageStream IEFContainer = new PackageStream(FileInGameData))
         {
             HostedStream MusicToPlay = IEFContainer.GetContainedFileStream(Track);
             SoundPlayer  Player      = new SoundPlayer(MusicToPlay);
             Player.PlayLooping();
         }
     }
     else
     {
         Velotage3DGameEngine.ExceptionManager.GetException.Exception(ExceptionManager.ErrorList.ErrorLoadingToRam);
     }
 }
Пример #2
0
        public static void GH3MusicPlayer(string GameContent, string FileInsideContainer)
        {
            string FileToLoad = Velotage3DGameEngine.EngineInfo.EngineInfo.GetGameDataFolder() + @"VelotageMusic/" + GameContent;

            if (File.Exists(FileToLoad))
            {
                using (PackageStream IEFContainer = new PackageStream(FileToLoad))
                {
                    HostedStream MusicToPlay = IEFContainer.GetContainedFileStream(FileInsideContainer);
                    SoundPlayer  Player      = new SoundPlayer(MusicToPlay);
                    Player.PlayLooping();
                }
            }
            else
            {
                Velotage3DGameEngine.ExceptionManager.GetException.Exception(ExceptionManager.ErrorList.ErrorLoadingToRam);
            }
        }