public void GetPackage(Transform package) { curPackage = package.GetComponent <PackageController>(); exhausted = true; constanteForce.force = -transform.up * (gravity + 10); //body.gravityScale = 15f; swatParticle.Play(); curPackage.Caught(); curPackage.transform.parent = transform; curPackage.transform.DOLocalMove(Vector3.zero, 0.1f).SetEase(Ease.OutSine).OnComplete(() => withPackage = true); //curPackage. }