private void UpdateUI() { scoreText.text = pacMan.GetScore() + ""; if (pacManLife == 3) { pacmanLife2.enabled = true; pacmanLife3.enabled = true; } if (pacManLife == 2) { pacmanLife2.enabled = true; pacmanLife3.enabled = false; } if (pacManLife == 1) { pacmanLife2.enabled = false; pacmanLife3.enabled = false; } roundText.text = round.ToString(); }
static void LoadGUI() { Console.ForegroundColor = ConsoleColor.Green; Console.SetCursorPosition(40, 2); Console.Write("Level: {0}", pacman.GetLevel()); Console.ForegroundColor = ConsoleColor.Yellow; Console.SetCursorPosition(40, 4); Console.Write("Score: {0}", pacman.GetScore()); Console.ForegroundColor = ConsoleColor.Red; Console.SetCursorPosition(40, 6); Console.Write("Lives: {0}", pacman.Lives()); Console.ForegroundColor = ConsoleColor.Yellow; Console.SetCursorPosition(40, GameHeight - 8); Console.Write("{0}", new string('-', 29)); Console.SetCursorPosition(40, GameHeight - 7); Console.Write("| WCIŚNIJ P ABY ZAPUZOWAĆ |"); Console.SetCursorPosition(40, GameHeight - 6); Console.Write("| WCIŚNIJ ESC ABY ZAKOŃCZYĆ |"); Console.SetCursorPosition(40, GameHeight - 5); Console.Write("{0}", new string('-', 29)); }