public void RunMapPrototypeThing() { List <IEntity> ProtoActors = new P_DefaultEntityList().EntityList; P_TileArray ProtoMap = P_MapBuilder.GenerateRandomMap((P_Const.MapWidth), P_Const.MapHeight, Renderer); PrototypeBattleLogic.P_BattleMap ProtoBattle = new PrototypeBattleLogic.P_BattleMap(ProtoActors, ProtoMap, Updater, Renderer); this.Kill(); }
public void GenerateNewMap() { P_BattleMap NewMap = new P_BattleMap(new P_DefaultEntityList().EntityList, P_MapBuilder.GenerateRandomMap(P_Const.MapWidth, P_Const.MapHeight, this.Renderer), this.Updater, this.Renderer); this.Kill(); }