public void RunMapPrototypeThing()
        {
            List <IEntity> ProtoActors = new P_DefaultEntityList().EntityList;
            P_TileArray    ProtoMap    = P_MapBuilder.GenerateRandomMap((P_Const.MapWidth), P_Const.MapHeight, Renderer);

            PrototypeBattleLogic.P_BattleMap ProtoBattle = new PrototypeBattleLogic.P_BattleMap(ProtoActors, ProtoMap, Updater, Renderer);

            this.Kill();
        }
Пример #2
0
        public void GenerateNewMap()
        {
            P_BattleMap NewMap = new P_BattleMap(new P_DefaultEntityList().EntityList,
                                                 P_MapBuilder.GenerateRandomMap(P_Const.MapWidth, P_Const.MapHeight, this.Renderer),
                                                 this.Updater,
                                                 this.Renderer);

            this.Kill();
        }