// Use this for initialization void Start() { if (emitNum == 0) { emitNum = 5; } colliders = GetComponentsInChildren<Collider> (); pAnim = GetComponent<P_AnimControl> (); debri = GameObject.Find ("Debri").GetComponentInChildren<ParticleSystem> (); smoke = GameObject.Find ("Smoke").GetComponentInChildren<ParticleSystem> (); water = GameObject.Find ("Water").GetComponentInChildren<ParticleSystem> (); }
// Use this for initialization void Start() { if (emitNum == 0) { emitNum = 5; } colliders = GetComponentsInChildren <Collider> (); pAnim = GetComponent <P_AnimControl> (); debri = GameObject.Find("Debri").GetComponentInChildren <ParticleSystem> (); smoke = GameObject.Find("Smoke").GetComponentInChildren <ParticleSystem> (); water = GameObject.Find("Water").GetComponentInChildren <ParticleSystem> (); }