public override void Fire2(bool value) { PWPawn CP = (PWPawn)PossesedPawn; if (CP) { CP.Fire2(value); } }
public override void Fire2(bool value) { if (value) { LOG("PC: Fire2"); PWPawn PWP = ((PWPawn)PossesedPawn); if (PWP) { PWP.Fire2(value); } } }