Пример #1
0
        public static void ExportPVR(Texture2D texture, Stream writer, Stream reader, long length)
        {
            PVRContainerParameters @params = new PVRContainerParameters()
            {
                DataLength  = length,
                PixelFormat = texture.PVRPixelFormat(),
                Width       = texture.Width,
                Height      = texture.Height,
                MipMapCount = texture.MipCount,
            };

            PVRContainer.ExportPVR(writer, reader, @params);
        }
Пример #2
0
 public static Bitmap PVRTextureToBitmap(Texture2D texture, byte[] data)
 {
     using (MemoryStream dstStream = new MemoryStream())
     {
         PVRContainerParameters @params = new PVRContainerParameters
         {
             DataLength  = data.Length,
             PixelFormat = texture.PVRPixelFormat(),
             Width       = texture.Width,
             Height      = texture.Height,
             MipMapCount = texture.MipCount,
         };
         using (MemoryStream srcStream = new MemoryStream(data))
         {
             PVRContainer.ExportPVR(dstStream, srcStream, @params);
         }
         return(PVRToBitmap(dstStream.ToArray(), texture.Width, texture.Height));
     }
 }
Пример #3
0
 public static Bitmap PVRCrunchedTextureToBitmap(Texture2D texture, byte[] data)
 {
     byte[] decompressed = DecompressCrunch(texture, data);
     using (MemoryStream dstStream = new MemoryStream())
     {
         using (MemoryStream srcStream = new MemoryStream(decompressed))
         {
             PVRContainerParameters @params = new PVRContainerParameters
             {
                 DataLength  = decompressed.Length,
                 PixelFormat = texture.PVRPixelFormat(),
                 Width       = texture.Width,
                 Height      = texture.Height,
                 MipMapCount = texture.MipCount,
             };
             PVRContainer.ExportPVR(dstStream, srcStream, @params);
         }
         return(PVRTextureToBitmap(texture, dstStream.ToArray()));
     }
 }