public void UpdateRankList() { var rankListData = m_pvpProxy.GetRankListData(); var index = 0; foreach (RankList rankData in rankListData) { GameObject obj = DynamicCell(m_Cell, index); RankListCellView rankListCellView = new RankListCellView(); rankListCellView.InitView(obj, rankData); index++; } }
private int GetDataSize() { var listData = pvpProxy.GetRankListData(); return(listData.Count); }