void StayRecognized(UnitySign _s)
    {
        if (SignStay != null)
        {
            SignStay.Invoke(_s);
        }

        if (_currentEvent == null)
        {
            foreach (PULSO_Event _e in _listenEvents)
            {
                _e.SignStay(_s);
            }
        }
        else
        {
            _currentEvent.SignStay(_s);
        }
    }