void Awake() { characterController = GetComponent<RUISCharacterController>(); jumpGesture = GetComponentInChildren<RUISJumpGestureRecognizer>(); moveWrapper = FindObjectOfType(typeof(PSMoveWrapper)) as PSMoveWrapper; try { Input.GetAxis("Sprint"); } catch (UnityException) { Debug.LogWarning("'Sprint' not defined in Unity Input settings"); } try { Input.GetAxis("Turn"); } catch (UnityException) { Debug.LogWarning("'Turn' not defined in Unity Input settings"); } try { Input.GetAxis("Jump"); } catch (UnityException) { Debug.LogWarning("'Jump' not defined in Unity Input settings"); } }
// Use this for initialization void Start() { rigidbody.centerOfMass += CenterOfMassOffset; //this.CenterOfMass.position; psMoveWrapper = FindObjectOfType(typeof(PSMoveWrapper)) as PSMoveWrapper; this.initPos = transform.position; this.initRot = transform.rotation; }
void Awake() { characterController = GetComponent <RUISCharacterController>(); jumpGesture = GetComponentInChildren <RUISJumpGestureRecognizer>(); moveWrapper = FindObjectOfType(typeof(PSMoveWrapper)) as PSMoveWrapper; try { Input.GetAxis("Sprint"); } catch (UnityException) { Debug.LogWarning("'Sprint' not defined in Unity Input settings"); } try { Input.GetAxis("Turn"); } catch (UnityException) { Debug.LogWarning("'Turn' not defined in Unity Input settings"); } try { Input.GetAxis("Jump"); } catch (UnityException) { Debug.LogWarning("'Jump' not defined in Unity Input settings"); } }
void Awake() { RUISM2KCalibration calibration = FindObjectOfType(typeof(RUISM2KCalibration)) as RUISM2KCalibration; if (!calibration.usePSMove) gameObject.SetActive(false); psMoveWrapper = FindObjectOfType(typeof(PSMoveWrapper)) as PSMoveWrapper; texture = new Texture2D(640, 480, TextureFormat.ARGB32, false); }
public void Disconnect(bool isCleanUp) { if (isCleanUp) { CameraFramePause(); ResetAll(); } PSMoveWrapper.client_disconnect(); isConnected = false; Debug.Log("Disconnect"); }
public void Connect(string address, int port) { if (!onlineMode) { Debug.LogWarning("onlineMode == false, running in offline mode!"); return; } PSMoveWrapper.client_connect(address, port); isConnected = PSMoveWrapper.client_connected; Debug.Log("Connect"); }
void Awake() { RUISM2KCalibration calibration = FindObjectOfType(typeof(RUISM2KCalibration)) as RUISM2KCalibration; if (!calibration.usePSMove) { gameObject.SetActive(false); } psMoveWrapper = FindObjectOfType(typeof(PSMoveWrapper)) as PSMoveWrapper; texture = new Texture2D(640, 480, TextureFormat.ARGB32, false); }
void Awake() { currentState = State.Start; psMoveWrapper = GetComponent <PSMoveWrapper>(); kinectSelection = FindObjectOfType(typeof(NIPlayerManagerCOMSelection)) as NIPlayerManagerCOMSelection; statusText = GetComponentInChildren <GUIText>(); rawPSMoveSamples = new List <Vector3>(); psMoveSamples = new List <Vector3>(); kinectSamples = new List <Vector3>(); Screen.SetResolution(resolutionX, resolutionY, Screen.fullScreen); }
void Awake () { gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>(); gameController.onGameLose += MoveLock; gameController.onGameWin += MoveLock; gameController.onGameRestart += Start; soundmanager = GameObject.Find ("SoundManager").GetComponent<SoundClip>(); psMoveWrapper = gameObject.GetComponent<PSMoveWrapper>(); psMoveWrapper.Connect(); // TODO: activate this line if the player can't stop reaching the monster //gameController.onGamePlayStart += MoveLockThenUnlock; }
void Awake() { gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); gameController.onGameLose += MoveLock; gameController.onGameWin += MoveLock; gameController.onGameRestart += Start; soundmanager = GameObject.Find("SoundManager").GetComponent <SoundClip>(); psMoveWrapper = gameObject.GetComponent <PSMoveWrapper>(); psMoveWrapper.Connect(); // TODO: activate this line if the player can't stop reaching the monster //gameController.onGamePlayStart += MoveLockThenUnlock; }
public void Awake() { if (psMoveWrapper == null) { psMoveWrapper = FindObjectOfType(typeof(PSMoveWrapper)) as PSMoveWrapper; if (!psMoveWrapper) { Debug.LogError("Could not find PSMoveWrapper"); } } if (coordinateSystem == null) { coordinateSystem = FindObjectOfType(typeof(RUISCoordinateSystem)) as RUISCoordinateSystem; if (!coordinateSystem) { Debug.LogError("Could not find RUISCoordinateSystem script! It should be located in RUIS->InputManager."); } } }
public void Awake () { if (psMoveWrapper == null) { psMoveWrapper = FindObjectOfType(typeof(PSMoveWrapper)) as PSMoveWrapper; if (!psMoveWrapper) { Debug.LogError("Could not find PSMoveWrapper"); } } if (coordinateSystem == null) { coordinateSystem = FindObjectOfType(typeof(RUISCoordinateSystem)) as RUISCoordinateSystem; if (!coordinateSystem) { Debug.LogError("Could not find RUISCoordinateSystem script! It should be located in RUIS->InputManager."); } } }
void Awake() { psMoveWrapper = FindObjectOfType(typeof(PSMoveWrapper)) as PSMoveWrapper; texture = new Texture2D(640, 480, TextureFormat.ARGB32, false); }
public RUISKinect2ToPSMoveCalibrationProcess(RUISCalibrationProcessSettings calibrationSettings) { this.inputDevice1 = RUISDevice.Kinect_2; this.inputDevice2 = RUISDevice.PS_Move; this.numberOfSamplesToTake = calibrationSettings.numberOfSamplesToTake; this.numberOfSamplesPerSecond = calibrationSettings.numberOfSamplesPerSecond; trackingIDs = new trackedBody[6]; for(int y = 0; y < trackingIDs.Length; y++) { trackingIDs[y] = new trackedBody(-1, false, 1); } psMoveWrapper = MonoBehaviour.FindObjectOfType(typeof(PSMoveWrapper)) as PSMoveWrapper; inputManager = MonoBehaviour.FindObjectOfType(typeof(RUISInputManager)) as RUISInputManager; coordinateSystem = MonoBehaviour.FindObjectOfType(typeof(RUISCoordinateSystem)) as RUISCoordinateSystem; kinect2SourceManager = MonoBehaviour.FindObjectOfType(typeof(Kinect2SourceManager)) as Kinect2SourceManager; this.timeSinceScriptStart = 0; this.timeBetweenSamples = 1 / (float)numberOfSamplesPerSecond; // Limit sample rate if(this.timeBetweenSamples < 0.1f) { this.timeBetweenSamples = 0.1f; } calibrationSpheres = new List<GameObject>(); samples_PSMove = new List<Vector3>(); samples_Kinect2 = new List<Vector3>(); this.calibrationCube = calibrationSettings.calibrationCubePrefab; this.calibrationSphere = calibrationSettings.calibrationSpherePrefab; this.calibrationPhaseObjects = calibrationSettings.calibrationPhaseObjects; this.calibrationResultPhaseObjects = calibrationSettings.calibrationResultPhaseObjects; this.deviceModelObjects = calibrationSettings.deviceModelObjects; this.depthViewObjects = calibrationSettings.depthViewObjects; this.iconObjects = calibrationSettings.iconObjects; this.PSMoveWandObject = GameObject.Find ("PSMoveWand"); // Models this.psEyeModelObject = GameObject.Find ("PS Eye"); this.kinect2ModelObject = GameObject.Find ("Kinect2Camera"); // Depth view this.depthView = GameObject.Find ("Kinect2DepthView"); // Icons this.psMoveIcon = GameObject.Find ("PS Move Icon"); this.KinectIcon = GameObject.Find ("Kinect2 Icon"); this.floorPlane = GameObject.Find ("Floor"); foreach (Transform child in this.deviceModelObjects.transform) { child.gameObject.SetActive(false); } foreach (Transform child in this.depthViewObjects.transform) { child.gameObject.SetActive(false); } foreach (Transform child in this.iconObjects.transform) { child.gameObject.SetActive(false); } if(this.psEyeModelObject) this.psEyeModelObject.SetActive(true); if(this.PSMoveWandObject) this.PSMoveWandObject.SetActive(true); if(this.kinect2ModelObject) this.kinect2ModelObject.SetActive(true); if(this.psMoveIcon) this.psMoveIcon.SetActive(true); if(this.KinectIcon) this.KinectIcon.SetActive(true); if(this.calibrationPhaseObjects) this.calibrationPhaseObjects.SetActive(true); if(this.calibrationResultPhaseObjects) this.calibrationResultPhaseObjects.SetActive(false); if(this.depthView) this.depthView.SetActive(true); this.xmlFilename = calibrationSettings.xmlFilename; }
public void Connect(string address, int port) { PSMoveWrapper.client_connect(address, port); isConnected = PSMoveWrapper.client_connected; Debug.Log("Connect"); }
void Awake () { psMoveWrapper = FindObjectOfType(typeof(PSMoveWrapper)) as PSMoveWrapper; }
// Quaternion kinect1PitchRotation = Quaternion.identity; public RUISPSMoveToOculusDK2CalibrationProcess(RUISCalibrationProcessSettings calibrationSettings) { this.inputDevice1 = RUISDevice.Oculus_DK2; this.inputDevice2 = RUISDevice.PS_Move; this.numberOfSamplesToTake = calibrationSettings.numberOfSamplesToTake; this.numberOfSamplesPerSecond = calibrationSettings.numberOfSamplesPerSecond; psMoveWrapper = MonoBehaviour.FindObjectOfType(typeof(PSMoveWrapper)) as PSMoveWrapper; inputManager = MonoBehaviour.FindObjectOfType(typeof(RUISInputManager)) as RUISInputManager; coordinateSystem = MonoBehaviour.FindObjectOfType(typeof(RUISCoordinateSystem)) as RUISCoordinateSystem; this.timeSinceScriptStart = 0; this.timeBetweenSamples = 1 / (float)numberOfSamplesPerSecond; // Limit sample rate if(this.timeBetweenSamples < 0.1f) { this.timeBetweenSamples = 0.1f; } calibrationSpheres = new List<GameObject>(); samples_PSMove = new List<Vector3>(); samples_OculusDK2 = new List<Vector3>(); this.calibrationCube = calibrationSettings.calibrationCubePrefab; this.calibrationSphere = calibrationSettings.calibrationSpherePrefab; this.calibrationPhaseObjects = calibrationSettings.calibrationPhaseObjects; this.calibrationResultPhaseObjects = calibrationSettings.calibrationResultPhaseObjects; this.deviceModelObjects = calibrationSettings.deviceModelObjects; this.depthViewObjects = calibrationSettings.depthViewObjects; this.iconObjects = calibrationSettings.iconObjects; this.PSMoveWandObject = GameObject.Find ("PSMoveWand"); this.mannequin = GameObject.Find ("Mannequin"); // Models this.psEyeModelObject = GameObject.Find ("PS Eye"); this.oculusDK2CameraObject = GameObject.Find ("OculusDK2Camera"); this.oculusRiftModel = GameObject.Find ("OculusRift"); // Icons this.psMoveIcon = GameObject.Find ("PS Move Icon"); this.oculusDK2Icon = GameObject.Find ("OculusDK2 Icon"); // this.floorPlane = GameObject.Find ("Floor"); foreach (Transform child in this.deviceModelObjects.transform) { child.gameObject.SetActive(false); } foreach (Transform child in this.depthViewObjects.transform) { child.gameObject.SetActive(false); } foreach (Transform child in this.iconObjects.transform) { child.gameObject.SetActive(false); } if(this.mannequin) this.mannequin.SetActive(false); if(this.psEyeModelObject) this.psEyeModelObject.SetActive(true); if(this.PSMoveWandObject) this.PSMoveWandObject.SetActive(true); if(this.oculusRiftModel) this.oculusRiftModel.SetActive(true); if(this.oculusDK2CameraObject) this.oculusDK2CameraObject.SetActive(true); if(this.psMoveIcon) this.psMoveIcon.SetActive(true); if(this.oculusDK2Icon) this.oculusDK2Icon.SetActive(true); if(this.calibrationPhaseObjects) this.calibrationPhaseObjects.SetActive(true); if(this.calibrationResultPhaseObjects) this.calibrationResultPhaseObjects.SetActive(false); this.xmlFilename = calibrationSettings.xmlFilename; }
public RUISKinectToPSMoveCalibrationProcess(RUISCalibrationProcessSettings calibrationSettings) { this.inputDevice1 = RUISDevice.Kinect_1; this.inputDevice2 = RUISDevice.PS_Move; this.numberOfSamplesToTake = calibrationSettings.numberOfSamplesToTake; this.numberOfSamplesPerSecond = calibrationSettings.numberOfSamplesPerSecond; kinectSelection = MonoBehaviour.FindObjectOfType(typeof(NIPlayerManagerCOMSelection)) as NIPlayerManagerCOMSelection; settingsManager = MonoBehaviour.FindObjectOfType(typeof(OpenNISettingsManager)) as OpenNISettingsManager; psMoveWrapper = MonoBehaviour.FindObjectOfType(typeof(PSMoveWrapper)) as PSMoveWrapper; inputManager = MonoBehaviour.FindObjectOfType(typeof(RUISInputManager)) as RUISInputManager; coordinateSystem = MonoBehaviour.FindObjectOfType(typeof(RUISCoordinateSystem)) as RUISCoordinateSystem; this.timeSinceScriptStart = 0; this.timeBetweenSamples = 1 / (float)numberOfSamplesPerSecond; // Limit sample rate if(this.timeBetweenSamples < 0.1f) { this.timeBetweenSamples = 0.1f; } calibrationSpheres = new List<GameObject>(); samples_PSMove = new List<Vector3>(); samples_Kinect = new List<Vector3>(); this.calibrationCube = calibrationSettings.calibrationCubePrefab; this.calibrationSphere = calibrationSettings.calibrationSpherePrefab; this.calibrationPhaseObjects = calibrationSettings.calibrationPhaseObjects; this.calibrationResultPhaseObjects = calibrationSettings.calibrationResultPhaseObjects; this.deviceModelObjects = calibrationSettings.deviceModelObjects; this.depthViewObjects = calibrationSettings.depthViewObjects; this.iconObjects = calibrationSettings.iconObjects; this.PSMoveWandObject = GameObject.Find ("PSMoveWand"); // Models this.psEyeModelObject = GameObject.Find ("PS Eye"); this.kinect1ModelObject = GameObject.Find ("KinectCamera"); // Depth view this.depthView = GameObject.Find ("KinectDepthView"); // Icons this.psMoveIcon = GameObject.Find ("PS Move Icon"); this.KinectIcon = GameObject.Find ("Kinect Icon"); this.floorPlane = GameObject.Find ("Floor"); foreach (Transform child in this.deviceModelObjects.transform) { child.gameObject.SetActive(false); } foreach (Transform child in this.depthViewObjects.transform) { child.gameObject.SetActive(false); } foreach (Transform child in this.iconObjects.transform) { child.gameObject.SetActive(false); } if(this.psEyeModelObject) this.psEyeModelObject.SetActive(true); if(this.PSMoveWandObject) this.PSMoveWandObject.SetActive(true); if(this.kinect1ModelObject) this.kinect1ModelObject.SetActive(true); if(this.psMoveIcon) this.psMoveIcon.SetActive(true); if(this.KinectIcon) this.KinectIcon.SetActive(true); if(this.calibrationPhaseObjects) this.calibrationPhaseObjects.SetActive(true); if(this.calibrationResultPhaseObjects) this.calibrationResultPhaseObjects.SetActive(false); if(this.depthView) this.depthView.SetActive(true); this.xmlFilename = calibrationSettings.xmlFilename; }
void Awake() { psMoveWrapper = FindObjectOfType(typeof(PSMoveWrapper)) as PSMoveWrapper; }
void Awake() { currentState = State.Start; psMoveWrapper = GetComponent<PSMoveWrapper>(); kinectSelection = FindObjectOfType(typeof(NIPlayerManagerCOMSelection)) as NIPlayerManagerCOMSelection; statusText = GetComponentInChildren<GUIText>(); rawPSMoveSamples = new List<Vector3>(); psMoveSamples = new List<Vector3>(); kinectSamples = new List<Vector3>(); Screen.SetResolution(resolutionX, resolutionY, Screen.fullScreen); }
public void Awake() { // Check if we are in calibration scene ruisNGUIMenu = FindObjectOfType(typeof(RUISMenuNGUI)) as RUISMenuNGUI; if (ruisNGUIMenu != null) { if (ruisNGUIMenu.currentMenuState == RUISMenuNGUI.RUISMenuStates.calibration) { this.enablePSMove = ruisNGUIMenu.originalEnablePSMove; this.enableKinect = ruisNGUIMenu.originalEnableKinect; this.enableKinect2 = ruisNGUIMenu.originalEnableKinect2; this.jumpGestureEnabled = ruisNGUIMenu.originalEnableJumpGesture; this.enableRazerHydra = ruisNGUIMenu.originalEnableHydra; this.kinectDriftCorrectionPreferred = ruisNGUIMenu.originalKinectDriftCorrection; this.PSMoveIP = ruisNGUIMenu.originalPSMoveIP; this.PSMovePort = ruisNGUIMenu.originalPSMovePort; } } wandDelayed = new bool[4] { moveWand0, moveWand1, moveWand2, moveWand3 }; disabledWands = new List <GameObject>(); if (!Application.isEditor || loadFromTextFileInEditor) { if (!Import(filename)) { Debug.LogError("Could not load input configuration file. Creating file based on current settings."); Export(filename); } } if (!enableKinect) { Debug.Log("Kinect is disabled from RUISInputManager."); GetComponentInChildren <RUISKinectDisabler>().KinectNotAvailable(); } else { GetComponentInChildren <NIPlayerManagerCOMSelection>().m_MaxNumberOfPlayers = maxNumberOfKinectPlayers; } psMoveWrapper = GetComponentInChildren <PSMoveWrapper>(); if (enablePSMove) { if (psMoveWrapper && connectToPSMoveOnStartup) { StartCoroutine("CheckForMoveConnection"); psMoveWrapper.Connect(PSMoveIP, PSMovePort); psMoveWrapper.enableDefaultInGameCalibrate = enableMoveCalibrationDuringPlay; if (delayedWandActivation) { string names = ""; foreach (RUISPSMoveWand moveController in FindObjectsOfType(typeof(RUISPSMoveWand)) as RUISPSMoveWand[]) { if (moveController != null && moveController.controllerId < 4 && moveController.controllerId >= 0 && wandDelayed[moveController.controllerId]) { // Make sure that the found RUISPSMoveWand is not under InputManager->MoveControllers GameObject if (moveController.gameObject.transform.parent == null || moveController.gameObject.transform.parent.parent == null || (moveController.gameObject.transform.parent.GetComponent <RUISInputManager>() == null && moveController.gameObject.transform.parent.parent.GetComponent <RUISInputManager>() == null)) { moveController.gameObject.SetActive(false); disabledWands.Add(moveController.gameObject); if (names.Length > 0) { names += ", "; } names += moveController.gameObject.name; } } } if (disabledWands.Count > 0) { Debug.Log("DELAYED CONTROLLER ACTIVATION INITIALIZATION: Following objects are disabled: " + names + ". If their input devices are found, they will be re-activated in " + delayTime + " seconds, as configured in RUISInputManager."); StartCoroutine("DelayedWandActivation"); } } } } else { Debug.Log("PS Move is disabled from RUISInputManager."); //psMoveWrapper.gameObject.SetActiveRecursively(false); } sixense = FindObjectOfType(typeof(SixenseInput)) as SixenseInput; if (enableRazerHydra) { if (sixense == null) { Debug.LogError("Could not connect with Razer Hydra! Your RUIS InputManager settings indicate " + "that you want to use Razer Hydra, but this scene does not have a gameobject " + "with SixenseInput script, which is required. Add SixenseInput prefab " + "into the scene."); } // IsBaseConnected() seems to crash Unity at least when called here // else if(!SixenseInput.IsBaseConnected(0)) // TODO: *** Apparently there can be multiple bases // Debug.LogError( "Could not connect with Razer Hydra! Check the USB connection."); } else { if (sixense != null) { sixense.gameObject.SetActive(false); Debug.Log("Razer Hydra is disabled from RUISInputManager. Disabling object " + sixense.name + " that has the SixenseInput script."); } } DisableUnneededMoveWands(); DisableUnneededRazerHydraWands(); }
public RUISKinectToPSMoveCalibrationProcess(RUISCalibrationProcessSettings calibrationSettings) { this.inputDevice1 = RUISDevice.Kinect_1; this.inputDevice2 = RUISDevice.PS_Move; this.numberOfSamplesToTake = calibrationSettings.numberOfSamplesToTake; this.numberOfSamplesPerSecond = calibrationSettings.numberOfSamplesPerSecond; kinectSelection = MonoBehaviour.FindObjectOfType(typeof(NIPlayerManagerCOMSelection)) as NIPlayerManagerCOMSelection; settingsManager = MonoBehaviour.FindObjectOfType(typeof(OpenNISettingsManager)) as OpenNISettingsManager; psMoveWrapper = MonoBehaviour.FindObjectOfType(typeof(PSMoveWrapper)) as PSMoveWrapper; inputManager = MonoBehaviour.FindObjectOfType(typeof(RUISInputManager)) as RUISInputManager; coordinateSystem = MonoBehaviour.FindObjectOfType(typeof(RUISCoordinateSystem)) as RUISCoordinateSystem; this.timeSinceScriptStart = 0; this.timeBetweenSamples = 1 / (float)numberOfSamplesPerSecond; // Limit sample rate if (this.timeBetweenSamples < 0.1f) { this.timeBetweenSamples = 0.1f; } calibrationSpheres = new List <GameObject>(); samples_PSMove = new List <Vector3>(); samples_Kinect = new List <Vector3>(); this.calibrationCube = calibrationSettings.calibrationCubePrefab; this.calibrationSphere = calibrationSettings.calibrationSpherePrefab; this.calibrationPhaseObjects = calibrationSettings.calibrationPhaseObjects; this.calibrationResultPhaseObjects = calibrationSettings.calibrationResultPhaseObjects; this.deviceModelObjects = calibrationSettings.deviceModelObjects; this.depthViewObjects = calibrationSettings.depthViewObjects; this.iconObjects = calibrationSettings.iconObjects; this.PSMoveWandObject = GameObject.Find("PSMoveWand"); // Models this.psEyeModelObject = GameObject.Find("PS Eye"); this.kinect1ModelObject = GameObject.Find("KinectCamera"); // Depth view this.depthView = GameObject.Find("KinectDepthView"); // Icons this.psMoveIcon = GameObject.Find("PS Move Icon"); this.KinectIcon = GameObject.Find("Kinect Icon"); this.floorPlane = GameObject.Find("Floor"); foreach (Transform child in this.deviceModelObjects.transform) { child.gameObject.SetActive(false); } foreach (Transform child in this.depthViewObjects.transform) { child.gameObject.SetActive(false); } foreach (Transform child in this.iconObjects.transform) { child.gameObject.SetActive(false); } if (this.psEyeModelObject) { this.psEyeModelObject.SetActive(true); } if (this.PSMoveWandObject) { this.PSMoveWandObject.SetActive(true); } if (this.kinect1ModelObject) { this.kinect1ModelObject.SetActive(true); } if (this.psMoveIcon) { this.psMoveIcon.SetActive(true); } if (this.KinectIcon) { this.KinectIcon.SetActive(true); } if (this.calibrationPhaseObjects) { this.calibrationPhaseObjects.SetActive(true); } if (this.calibrationResultPhaseObjects) { this.calibrationResultPhaseObjects.SetActive(false); } if (this.depthView) { this.depthView.SetActive(true); } this.xmlFilename = calibrationSettings.xmlFilename; }
// Quaternion kinect1PitchRotation = Quaternion.identity; public RUISPSMoveToOculusDK2CalibrationProcess(RUISCalibrationProcessSettings calibrationSettings) { this.inputDevice1 = RUISDevice.Oculus_DK2; this.inputDevice2 = RUISDevice.PS_Move; this.numberOfSamplesToTake = calibrationSettings.numberOfSamplesToTake; this.numberOfSamplesPerSecond = calibrationSettings.numberOfSamplesPerSecond; psMoveWrapper = MonoBehaviour.FindObjectOfType(typeof(PSMoveWrapper)) as PSMoveWrapper; inputManager = MonoBehaviour.FindObjectOfType(typeof(RUISInputManager)) as RUISInputManager; coordinateSystem = MonoBehaviour.FindObjectOfType(typeof(RUISCoordinateSystem)) as RUISCoordinateSystem; this.timeSinceScriptStart = 0; this.timeBetweenSamples = 1 / (float)numberOfSamplesPerSecond; // Limit sample rate if (this.timeBetweenSamples < 0.1f) { this.timeBetweenSamples = 0.1f; } calibrationSpheres = new List <GameObject>(); samples_PSMove = new List <Vector3>(); samples_OculusDK2 = new List <Vector3>(); this.calibrationCube = calibrationSettings.calibrationCubePrefab; this.calibrationSphere = calibrationSettings.calibrationSpherePrefab; this.calibrationPhaseObjects = calibrationSettings.calibrationPhaseObjects; this.calibrationResultPhaseObjects = calibrationSettings.calibrationResultPhaseObjects; this.deviceModelObjects = calibrationSettings.deviceModelObjects; this.depthViewObjects = calibrationSettings.depthViewObjects; this.iconObjects = calibrationSettings.iconObjects; this.PSMoveWandObject = GameObject.Find("PSMoveWand"); this.mannequin = GameObject.Find("Mannequin"); // Models this.psEyeModelObject = GameObject.Find("PS Eye"); this.oculusDK2CameraObject = GameObject.Find("OculusDK2Camera"); this.oculusRiftModel = GameObject.Find("OculusRift"); // Icons this.psMoveIcon = GameObject.Find("PS Move Icon"); this.oculusDK2Icon = GameObject.Find("OculusDK2 Icon"); // this.floorPlane = GameObject.Find ("Floor"); foreach (Transform child in this.deviceModelObjects.transform) { child.gameObject.SetActive(false); } foreach (Transform child in this.depthViewObjects.transform) { child.gameObject.SetActive(false); } foreach (Transform child in this.iconObjects.transform) { child.gameObject.SetActive(false); } if (this.mannequin) { this.mannequin.SetActive(false); } if (this.psEyeModelObject) { this.psEyeModelObject.SetActive(true); } if (this.PSMoveWandObject) { this.PSMoveWandObject.SetActive(true); } if (this.oculusRiftModel) { this.oculusRiftModel.SetActive(true); } if (this.oculusDK2CameraObject) { this.oculusDK2CameraObject.SetActive(true); } if (this.psMoveIcon) { this.psMoveIcon.SetActive(true); } if (this.oculusDK2Icon) { this.oculusDK2Icon.SetActive(true); } if (this.calibrationPhaseObjects) { this.calibrationPhaseObjects.SetActive(true); } if (this.calibrationResultPhaseObjects) { this.calibrationResultPhaseObjects.SetActive(false); } this.xmlFilename = calibrationSettings.xmlFilename; }
void Awake() { psMoveWrapper = FindObjectOfType(typeof(PSMoveWrapper)) as PSMoveWrapper; psMoveWrapper.CameraFrameResume(); }
public void Awake() { // Check if we are in calibration scene ruisNGUIMenu = FindObjectOfType(typeof(RUISMenuNGUI)) as RUISMenuNGUI; if(ruisNGUIMenu != null) { if(ruisNGUIMenu.currentMenuState == RUISMenuNGUI.RUISMenuStates.calibration) { this.enablePSMove = ruisNGUIMenu.originalEnablePSMove; this.enableKinect = ruisNGUIMenu.originalEnableKinect; this.enableKinect2 = ruisNGUIMenu.originalEnableKinect2; this.jumpGestureEnabled = ruisNGUIMenu.originalEnableJumpGesture; this.enableRazerHydra = ruisNGUIMenu.originalEnableHydra; this.kinectDriftCorrectionPreferred = ruisNGUIMenu.originalKinectDriftCorrection; this.PSMoveIP = ruisNGUIMenu.originalPSMoveIP; this.PSMovePort = ruisNGUIMenu.originalPSMovePort; } } wandDelayed = new bool[4] {moveWand0, moveWand1, moveWand2, moveWand3}; disabledWands = new List<GameObject>(); if (!Application.isEditor || loadFromTextFileInEditor) { if (!Import(filename)) { Debug.LogError("Could not load input configuration file. Creating file based on current settings."); Export(filename); } } if (!enableKinect) { Debug.Log("Kinect is disabled from RUISInputManager."); GetComponentInChildren<RUISKinectDisabler>().KinectNotAvailable(); } else { GetComponentInChildren<NIPlayerManagerCOMSelection>().m_MaxNumberOfPlayers = maxNumberOfKinectPlayers; } psMoveWrapper = GetComponentInChildren<PSMoveWrapper>(); if (enablePSMove) { if (psMoveWrapper && connectToPSMoveOnStartup) { StartCoroutine("CheckForMoveConnection"); psMoveWrapper.Connect(PSMoveIP, PSMovePort); psMoveWrapper.enableDefaultInGameCalibrate = enableMoveCalibrationDuringPlay; if(delayedWandActivation) { string names = ""; foreach (RUISPSMoveWand moveController in FindObjectsOfType(typeof(RUISPSMoveWand)) as RUISPSMoveWand[]) { if( moveController != null && moveController.controllerId < 4 && moveController.controllerId >= 0 && wandDelayed[moveController.controllerId] ) { // Make sure that the found RUISPSMoveWand is not under InputManager->MoveControllers GameObject if( moveController.gameObject.transform.parent == null || moveController.gameObject.transform.parent.parent == null || ( moveController.gameObject.transform.parent.GetComponent<RUISInputManager>() == null && moveController.gameObject.transform.parent.parent.GetComponent<RUISInputManager>() == null)) { moveController.gameObject.SetActive(false); disabledWands.Add(moveController.gameObject); if(names.Length > 0) names += ", "; names += moveController.gameObject.name; } } } if(disabledWands.Count > 0) { Debug.Log( "DELAYED CONTROLLER ACTIVATION INITIALIZATION: Following objects are disabled: " + names + ". If their input devices are found, they will be re-activated in " + delayTime + " seconds, as configured in RUISInputManager."); StartCoroutine("DelayedWandActivation"); } } } } else { Debug.Log("PS Move is disabled from RUISInputManager."); //psMoveWrapper.gameObject.SetActiveRecursively(false); } sixense = FindObjectOfType(typeof(SixenseInput)) as SixenseInput; if(enableRazerHydra) { if(sixense == null) Debug.LogError( "Could not connect with Razer Hydra! Your RUIS InputManager settings indicate " + "that you want to use Razer Hydra, but this scene does not have a gameobject " + "with SixenseInput script, which is required. Add SixenseInput prefab " + "into the scene."); // IsBaseConnected() seems to crash Unity at least when called here // else if(!SixenseInput.IsBaseConnected(0)) // TODO: *** Apparently there can be multiple bases // Debug.LogError( "Could not connect with Razer Hydra! Check the USB connection."); } else { if(sixense != null) { sixense.gameObject.SetActive(false); Debug.Log( "Razer Hydra is disabled from RUISInputManager. Disabling object " + sixense.name + " that has the SixenseInput script."); } } DisableUnneededMoveWands(); DisableUnneededRazerHydraWands(); }